Below you will find some general notes on the patching history of the different parts of COD:Black Ops. Client patch notes are usually released on Steam but usually the server side updates are released undocumented. This is my attempt to keep all of the patching information collectively in one place for easy reference.

[margin20]

[tabs_button]
[tab title=”Client Side Patches”]

[toggle_framed title=”Client Side Patch – Patch 18 – November 7, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.16.

[check_list]

  • Addressed possible IWD mismatch error between players who own the Rezurrection map pack and players who do not own that map pack
  • Favorites tab in the server browser now supports up to 256 favorite servers

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 17 – October 11, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.15.

[check_list]

  • Addressed various Zombie Moon map exploits and glitches
  • The “They are going THROUGH!” achievement now properly unlocks in Steam when player kills more than five zombies with the Gersh device
  • The Zombie Moon Leaderboard scores will not be overwritten with the newest stats if the new stats are lower than the previous ones
  • “Mule Kick” perk machine is now available on all Zombie maps
  • Increased menu asset limit for mp mods

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 16 – September 14, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.14.

[check_list]

  • New contracts
  • Fixed UI in colored clan tags menu
  • Added mouse scroll in the recent games menu
  • Added the option to have “Radar always on” in private match
  • Colored score bars in lower-left HUD no longer overlap the numbers
  • Addressed various MP exploits
  • Addressed various Zombies exploits
  • Addressed Online Zombie Lobby crash
  • Added support for upcoming Rezurrection Map Pack

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 15 – August 18, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.13.

[check_list]

  • Addressed a crash for players with more than 250 Friends
  • Fixed several map exploits
  • Various stability improvements
  • Server Browser now truncates modded game types that are longer than four characters in the MODE column
  • Server: addressed an issue in which some playlist settings could be ignored if sv_maprotation is too long

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 14 – July 26, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.12.

[check_list]

  • Improved screenshot stability
  • CTF: You can only score a capture when your flag is at your base, regardless of Touch Return setting
  • Player will no longer appear to be spinning when firing and guiding a Valkyrie rocket
  • Addressed issues with watching films through combat record
  • Addressed issue with hardcore game settings being erroneously reset in Combat Training menu
  • Addressed various exploits
  • Modders: increased some asset pool sizes
  • Modders: added listassetpool command

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 13 – July 12, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.11.

[check_list]

  • Corrected several issues related to Mod Tools file downloading
  • Ninja Pro Perk no longer makes sounds when mantling or diving to prone
  • Theater screenshots, films, clips and custom games now display player ratings
  • Addressed pathing issues in Call of the Dead
  • Addressed various exploits in MP and Zombies
  • Audio tweaks for planting and defusing bombs

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 12 – June 6, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.10.

[check_list]

  • Free For All matches in the Recent Games menu in Theater now appear as “Free for All” instead of being displayed as “Team Deathmatch”
  • Addressed several items that did not correctly reset to their default state when using the Default System Settings option
  • In the Combat Training Change map menu the player can toggle between the default and DLC maps using the arrow keys on the keyboard
  • When the UAV is active the radar sweep movement is shown on kill streak menus that bring up a map for the player
  • Added option to disable player emblems in the “Settings”, ”Multiplayer options” menu
  • Addressed crash when a player accepted a game invite while rendering a clip
  • Addressed various exploits
  • Allow modded servers to enable cheats
  • Added ability for mods to remove dvar/commands from restricted lists. So mods can remove dvars they don’t want user to have access to. Also increased the mods restricted list to 256

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 11 – May 26, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.09.

[check_list]

  • Added support for mods in preparation for the upcoming tools release
  • Addressed various MP & Zombie exploits
  • Improved memory utilization in MP
  • Improved DLC filter in server browser – you can now hide any servers running content you do not own
  • Corrected issue which sometimes required repurchase of emblems or clan tags on weapons
  • Address some cases in which player could not receive Zombie invites
  • Replaced RPG with Grim Reaper in Gun Game Wager Match
  • Fine-tuned napalm and bombing-run damage indoors
  • Prevented rare invulnerability issue
  • Demolition bombs can no longer explode and be defused at the same time
  • Spy plane now activates in One in the Chamber in all cases
  • The “Sprint Kills” challenge for Steady Aim perk now rewards the player with the correct number of kills
  • Addressed a rare issue where a hacked camera spike would not function properly if the hacker also had a camera spike that was destroyed
  • Recording a clip with the speed mode for 2 cameras set to .1 will no longer increase in speed when switching perspectives back and forth
  • Improvements to Zipline functionality when viewed in Theater mode
  • Settings from custom games are all cleared and no longer carry over from one custom match to another
  • Nova gas will now affect players that are standing over their tactical insertion
  • Hardcore players who kill another teammate in Second Chance now lose the proper amount of points
  • Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 10 – April 22, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.08.

[check_list]

  • Radar now always activates when two players remain in a OIC wager match
  • Pack-a-Punch ammo information now visible at wall weapon purchase points in all Zombie maps
  • Addressed an issue where Challenges were not appearing in After Action Report
  • Zombie Thief no longer freezes when target disconnects from Zombie Pentagon
  • Addressed various exploits
  • Fixed possible wrong gametype shown in server info screen
  • Server browser Hide DLC Content filter saves to player config like other filter settings
  • Call vote menu updated with all maps
  • Addressed issue causing reserved slot kicks on servers with no reserved slots
  • Sniper tweaks for dedicated servers
  • Weapon unlocks no longer appear with wrong icon
  • Friendly names now draw correctly in 3D stereo
  • Fixed some possible crashes during gameplay or film playback
  • Additional stability improvements

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 9 – March 29, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client version was not changed.

[check_list]

  • Sniper ADS tweaks from 1.07 reverted
  • Valkyrie Rockets now work properly with inverted mouse

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 8 – March 25, 2011″]
[fancy_header]Single Player & Multiplayer[/fancy_header]

Client updated to version 1.07.

[check_list]

  • Improved stability for Zombies, Multiplayer, and Dedicated Servers
  • Fixed server hitching when client is kicked for inactivity
  • Added server browser Filter for DLC
  • Quickmatch will prioritize servers running only the maps you own
  • Addressed various MP and Zombies exploits
  • Addition of the “Dolly Cam” editing mode in Theater
  • Improved reliability of Recent Game films saving properly
  • Connectivity improvements for Zombies
  • Added ability to remove Counter Spy-Plane effects with the Jammer
  • Players that put an enemy into Second Chance are now credited with a kill when the downed player is killed or takes the ‘coward’s way out’
  • Players will no longer receive any “hitmarkers” for shooting friendly equipment
  • Addressed an issue with switching classes while using a Chopper Gunner / Gunship
  • Disable player movement sounds when Ninja perk is equipped
  • Players can no longer “spawn tube” with the China Lake at the beginning of a match
  • Additional fine-tuning of audio levels for bomb plants/defuses
  • Headshot “ping” is now only audible if enemy dies
  • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other Killstreak drops
  • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances
  • RC-XD adjustments
  • Addressed an issue with calling in Chopper Gunner / Gunship immediately after being shot down from a previous one
  • Various improvements to Multiplayer and Zombies leaderboards

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 7 – February 18, 2011″]
[fancy_header]Single Player[/fancy_header]

Client updated to version 1.061.

[check_list]

  • Shader Warming fix for compatibility with upcoming Nvidia driver
  • Additional stability improvements
  • Zombie levels DOA and Five unlocked

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 6 – February 7, 2011″]
[fancy_header]Multiplayer[/fancy_header]

Client updated to version 1.06.

[check_list]

  • Backward compatibility for films created before Patch 1.05
  • Issues with weapon purchases after prestiging in some cases.
  • Leaving a server and joining a different server, could briefly show the Map of the previous server.
  • Duplicate player name on a server now becomes playername+slotnumber instead of ‘Unknown Soldier’.
  • During a ‘Demolition’ match, the ‘Auto-balancing teams’ options may cause a ‘Defender’ player to respawn with a ‘Bomb’ icon in his inventory.
  • Minor Shader Warming speed increase.
  • One In The Chamber no longer counts democlient as a live player.
  • 16x AA menu option for compatible graphics cards.
  • Additional Stability improvements.

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 5 – January 25, 2011″]
[fancy_header]Single Player[/fancy_header]

Client updated to version 1.051.

[check_list]

  • SP Audio stuttering on certain systems.

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 4 – January 20, 2011″]
[fancy_header]Multiplayer[/fancy_header]

Client updated to version 1.05.

[check_list]

  • MP Audio stuttering on certain systems.
  • Playercards sometimes not showing properly.
  • Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.
  • Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.
  • Changed Team-Up Period countdown interval to 10 seconds.
  • Combat Training sessions are no longer counted in Server Browser Unranked tab.
  • Friends on your team will now show as blue on your minimap.
  • Prevention of various exploits.
  • Objective markers localized for all languages.
  • Various stability improvements

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 3 – December 15, 2010″]
[fancy_header]Multiplayer[/fancy_header]

Client updated to version 1.04.

[check_list]

  • Improved threading performance on computers with only 2 cores.
  • Additional performance optimizations
  • Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time
  • Fixed random freezes in certain computer configurations
  • Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option)
  • Allow Team Change grace period at start of match (server admin option)
  • Added 4 more reserved slots (server admin option)
  • Added /connect
  • Improved quickmatch results (server side change)
  • Fix for watching films through Combat Record
  • Fixed compassSpectatorsSeeEnemies exploit
  • Fixed 3rd person fov exploit
  • Fix for infinite supply drop exploit
  • Fixed crosshair flickering when stereo is active
  • Various spawn improvements
  • Various sound improvements
  • Fix for Zombies – Teammate shadows not displayed properly
  • Fix for radar not staying on in One in the Chamber when it should
  • In a Domination match, the Position Secured medal is no longer delayed
  • ‘Hardened: Equipment Shot’ Challenge can now be completed by destroying a ‘Camera Spike’
  • Fix for choppy final killcam in dedicated servers
  • Various map glitches fixed
  • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
  • Added mixed hardcore playlist
  • Added mixed barebones playlist
  • Added 12 player versions of all playlists

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 2 – November 19, 2010″]
[fancy_header]Multiplayer[/fancy_header]
[check_list]

  • CPU performance improvements
  • Server browser bug fixes and tweaks to populate faster and do full refresh less often
  • Fixed crash when viewing leaderboards if player has more than 99 friends
  • Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
  • Fix for ADS while holding shift as a sniper

[/check_list]

[fancy_header]Single Player[/fancy_header]
[check_list]

  • CPU performance improvements
  • Zombie matchmaking improvements
  • Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
  • Fix for ADS while holding shift as a sniper

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 1 – November 11, 2010″]
[fancy_header]Multiplayer[/fancy_header]
[check_list]

  • Friends fix for join in progress and Friends tab in server browser
  • Performance improvement for dual and quad core systems

[/check_list]
[/toggle_framed]
[/tab]

[tab title=”Server Side Updates”]

[toggle_framed title=”Server Side Update – September 14, 2011″]

No release notes specifically for the Dedicated Server side and no 1.14 patch release notes seem relevant to the server side.

[/toggle_framed]

[toggle_framed title=”Server Side Update – August 29, 2011″]
[check_list]

  • Maintenance patch

[/check_list]
[/toggle_framed]

[toggle_framed title=”Server Side Update – August 18, 2011″]

No release notes specifically for the Dedicated Server side but a few items can be taken from the 1.13 patch release notes.

[check_list]

  • Various stability improvements
  • Addressed an issue in which some playlist settings could be ignored if sv_maprotation is too long

[/check_list]
[/toggle_framed]

[toggle_framed title=”Server Side Update – July 26, 2011″]

No release notes specifically for the Dedicated Server side but a few items can be taken from the 1.12 patch release notes.

[check_list]

  • Added support for Annihilation DLC maps
  • Addressed various exploits
  • Increased some asset pool sizes
  • Added listassetpool command

[/check_list]
[/toggle_framed]

[toggle_framed title=”Server Side Update – July 11, 2011″]

No release notes specifically for the Dedicated Server side and no 1.11 patch release notes seem relevant to the server side.

[/toggle_framed]

[toggle_framed title=”Server Side Update – June 23, 2011″]

No release notes specifically for the Dedicated Server side but a few items can be taken from the 1.10 patch release notes.

[check_list]

  • Addressed various exploits
  • Allow modded servers to enable cheats
  • Added ability for mods to remove dvar/commands from restricted lists so mods can remove dvars they don’t want user to have access to
  • Increased the mods restricted list to 256

[/check_list]
[/toggle_framed]

[toggle_framed title=”Server Side Update – June 13, 2011″]
[check_list]

  • Maintenance patch

[/check_list]
[/toggle_framed]

[toggle_framed title=”Server Side Update – May 26, 2011″]

No release notes specifically for the Dedicated Server side but a few items can be taken from the 1.09 patch release notes.

[check_list]

  • Support added for Escalation DLC maps
  • Added support for mods in preparation for the upcoming tools release
  • Addressed various MP exploits

[/check_list]
[/toggle_framed]

[toggle_framed title=”Server Side Update – May 6, 2011″]
[check_list]

  • Server stability patch

[/check_list]
[/toggle_framed]

[toggle_framed title=”Server Side Update – April 22, 2011″]

No release notes specifically for the Dedicated Server side but a few items can be taken from the 1.08 patch release notes.

[check_list]

  • Addressed various exploits
  • Addressed issue causing reserved slot kicks on servers with no reserved slots
  • Additional stability improvements

[/check_list]
[/toggle_framed]

[toggle_framed title=”Server Side Update – March 25, 2011″]

Server version updated to 2108.

No release notes specifically for the Dedicated Server side but I would pay attention to at least two items below taken from the 1.07 patch release notes as well as realizing support was added for the First Strike DLC maps. More information on that can be found on the RCON Tool Updates tab. Also for some reason it wasn’t documented in the released notes but the server pre-match player requirement has been reduced from 6 players down to 4 players – finally.

[check_list]

  • Improved stability for Zombies, Multiplayer, and Dedicated Servers
  • Fixed server hitching when client is kicked for inactivity

[/check_list]

PCDev via Twitter:
Dedicated server updates + restarts begin Friday 9am PT. It will take a few hours to complete all servers. #codblackops #pc

GameServers Message:
Black Ops 1.07 patch is scheduled for today at 3/25/2011 @ 9:00am PST
During this process, servers will be updated in a random order. The entire process is scheduled to run for roughly 2 hours. Depending on where your server is on the list, your server will be updated within this timeframe.

You can verify your server was updated by logging into your GameServers Control Panel and checking the “Server Status” on the Info tab or by the [highlight2]/rcon serverinfo[/highlight2] command while in your server.

[/toggle_framed]

[toggle_framed title=”Server Side Update – March 1, 2011″]

Server version remains 1048.

This patch addresses some bugs associated with Player Kicking / Reserved Slots. This shouldn’t affect the day-to-day interactions for most players. But for players who experienced abnormal game behavior as a result of reserved slot kicking functionality, this is now resolved.

There were two main problems which occurred under very specific circumstances.

The 2nd case only occurrs with reserved slot usage on an otherwise full server.

  1. The player being kicked would sometimes see a temporary rank reset, which could cause other strange behavior with contracts, create-a-class, emblems, etc.
  2. When a player is kicked from a reserved slot, one of the remaining players could experience strange behavior (spawn with no weapon, “rubber banding”, or checkerboard textures).

    You can verify your server was updated by logging into your GameServers Control Panel and checking the “Server Status” on the Info tab or by the [highlight2]/rcon serverinfo[/highlight2] command while in your server.

    [/toggle_framed]

    [toggle_framed title=”Server Side Update – February 17, 2011″]

    Server version remains 1048.

    No actual patch notes released on what was changed server side with this update but a Tweet from PCDev calls attention to “stats and purchasing issues”. Announcement note from GameServers.com and Tweet from PCDev below.

    A server side only patch is scheduled for application tonight. The patching process will begin at Midnight, EST(in approximately 1.5 hours). Please expect your server to restart as a result of the patch application.

    Dedicated servers will be patched and restarted tonight. We fixed some stats and purchase issues. #codblackops #pc

    You can verify your server was updated by logging into your GameServers Control Panel and checking the “Server Status” on the Info tab or by the [highlight2]/rcon serverinfo[/highlight2] command while in your server.

    [/toggle_framed]

    [toggle_framed title=”Server Side Update – February 7, 2011″]

    Server updated to version 1048.

    No actual patch notes released on what was changed server side with this update but again server stability is the main point along with updating the server code to work with the changes in the client code for 1.06. Announcement note from GameServers.com below.

    Black Ops patch version 1.06 deployed to all servers
    Call of Duty: Black Ops patch 1.06 is going live tonight(February 7th) at 11 PM EST. Please expect your server to restart as a result of the patch application.

    During this process, your server will go through a single reboot to load the stability patch. This thread will be updated once the process is completed. ETA 3 hours to complete all server updates.

    You can verify your server was updated by logging into your GameServers Control Panel and checking the “Server Status” on the Info tab or by the [highlight2]/rcon serverinfo[/highlight2] command while in your server.

    [/toggle_framed]

    [toggle_framed title=”Server Side Update – February 3, 2011″]

    Server updated to version 1047 – Feb. 3 Patch.

    No actual patch notes released on what was changed server side with this update but it’s primary focus is stability to try and resolve the ongoing server crashes. Announcement note from GameServers.com below.

    Server stability patch will be deployed at 1:00pm EST
    This patch is server side only.
    During this process, your server will go through a single reboot to load the stability patch. This thread will be updated once the process is completed. ETA 3 hours to complete all server updates.

    You can verify your server was updated by logging into your GameServers Control Panel and checking the “Server Status” on the Info tab or by the [highlight2]/rcon serverinfo[/highlight2] command while in your server.

    [/toggle_framed]

    [toggle_framed title=”Server Side Update – January 20, 2011″]

    Server updated to version 1047.

    No actual patch notes released on what was changed server side with this update; just a note from GameServers.com.

    The new 1.05 patch has been released. We are currently deploying the patch to the servers. Your server will be restarted in order to take advantage of the changes. Please be patient while the patch propagates to all locations.

    “[gs] tellz” from the GS Forums says to focus on the two items below since they also supposedly apply to the server update.

    [check_list]

    • Prevention of various exploits.
    • Various stability improvements

    [/check_list]

    You can verify your server was updated by logging into your GameServers Control Panel and checking the “Server Status” on the Info tab or by the [highlight2]/rcon serverinfo[/highlight2] command while in your server.

    [/toggle_framed]

    [toggle_framed title=”Server Side Update – December 15, 2010″]

    Server updated to version 1046.

    No actual patch notes released on what was changed server side with this update; just a note from GameServers.com.

    All BlackOps instances will receive a server patch and restart on December 15th, starting at approximately 7PM EST. See details in the Call of Duty “Official Status” thread on http://forums.gameservers.com

    You can verify your server was updated by logging into your GameServers Control Panel and checking the “Server Status” on the Info tab or by the [highlight2]/rcon serverinfo[/highlight2] command while in your server.

    [/toggle_framed]

    [toggle_framed title=”Server Side Update – November 19, 2010″]

    Server updated to version 1045.

    No actual patch notes released on what was changed server side with this update; just a note from GameServers.com stating that the servers would be patched along with the clients.

    A new patch will be released tonight in the coming hours. Because this is a client side patch, all servers will need to be patched as well. We will be applying the patch to all servers globally. During this patch application, your server will be restarted once in order for your server to take the update.

    You can verify your server was updated by logging into your GameServers Control Panel and checking the “Server Status” on the Info tab or by the [highlight2]/rcon serverinfo[/highlight2] command while in your server.

    [/toggle_framed]

    [toggle_framed title=”Server Side Update – November 16, 2010″]
    [check_list]

    • Security patch applied to servers to eliminate the ability to configure “power ranking”

    [/check_list]

    See more information in this post.

    [/toggle_framed]

    [toggle_framed title=”Server Side Update – November 10, 2010″]
    [check_list]

    • sv_maxrate changed from 5000 to 25000 on all servers

    [/check_list]

    See more information in this post.

    [/toggle_framed]
    [/tab]

    [tab title=”RCON Tool Updates”]

    [toggle_framed title=”RCON Tool Update – July 26, 2011″]

    RCON tool updated to version 1.0.7.0.

    [check_list]

    • Support added for Annihilation DLC

    [/check_list]
    [/toggle_framed]

    [toggle_framed title=”RCON Tool Update – May 27, 2011″]

    RCON tool updated to version 1.0.6.0.

    [check_list]

    • Support added for mods in preparation for the upcoming tools release

    [/check_list]
    [/toggle_framed]

    [toggle_framed title=”RCON Tool Update – May 26, 2011″]

    RCON tool updated to version 1.0.5.0.

    [check_list]

    • Support added for Escalation DLC

    [/check_list]
    [/toggle_framed]

    [toggle_framed title=”RCON Tool Update – March 25, 2011″]

    RCON tool updated to version 1.0.4.0.

    You can now find an option in the RCON Tool under Server on the Settings tab where you can choose to “exclude” First Strike DLC maps on your server. Setting a value to True will not allow First Strike DLC maps within your rotation on your server and setting a value to False will allow First Strike DLC maps within your rotation on your server.

    [check_list]

    • Support added for First Strike DLC

    [/check_list]
    [/toggle_framed]

    [toggle_framed title=”RCON Tool Update – January 21, 2011″]

    RCON tool updated to version 1.0.3.0.

    [check_list]

    • Recognize new “invalid password” server response

    [/check_list]
    [/toggle_framed]

    [toggle_framed title=”RCON Tool Update – December 16, 2010″]

    RCON tool updated to version 1.0.2.0.

    [check_list]

    • Reduced timeout values. Connect (or failure to connect is faster)
    • Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars
    • Added Settings and Console tabs for Ranked servers
    • Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server
    • Added version number to the title bar
    • Fixed a bug where UI state didn’t persist after switching to another server
    • Added “disconnect” button
    • Fixed map “set” to not use admindvar
    • Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars
    • Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error
    • Truncated all message fields to 140 chars

    [/check_list]
    [/toggle_framed]
    [/tab]

    [tab title=”Mod Tools Updates”]

    [toggle_framed title=”Mod Tools Update – August 18, 2011″]
    [check_list]

    • Improved AMD/ATI graphics card support in Effects Editor
    • Addressed an issue with saving an EFX in Effects Editor
    • Convert All now works correctly
    • Fixed wiki link in Asset Manager
    • Updated menus and scripts

    [/check_list]

    Note: Mods should be rebuilt with latest scripts merged in for compatibility with Patch 1.13.

    [/toggle_framed]

    [toggle_framed title=”Mod Tools Update – June 30, 2011″]
    [check_list]

    • COD:Black Ops mod tools have been updated to version 1.0

    [/check_list]

    For more information check out [fancy_link link=”http://www.mapmodnews.com/article.php/Call-of-Duty-Black-Ops-Modtools-Content” target=”blank”]mapmodnews.com[/fancy_link]

    [/toggle_framed]

    [toggle_framed title=”Mod Tools Update – June 22, 2011″]
    [check_list]

    • COD:Black Ops mod tools have been released

    [/check_list]

    You can download the mod tools through Steam by looking under the “Tools” section.
    Note that mods can only be hosted in Private Matches and on Unranked Servers and Radiant (the tool used to create custom maps for COD) is not included in the mod tools.

    [/toggle_framed]
    [/tab]

    [tab title=”DLC Release Dates”]

    [toggle_framed title=”Rezurrection DLC – September 22, 2011″]

    The fourth & final DLC release titled Rezurrection was made available and included the following Zombies maps:

    [check_list]

    • Nacht der Untoten (Zombies)
    • Verrückt (Zombies)
    • Shi No Numa (Zombies)
    • Der Riese (Zombies)
    • Moon (Zombies)

    [/check_list]

    Release dates for all platforms: August 23 (XBOX), September 22 (PS3 & PC).

    [/toggle_framed]

    [toggle_framed title=”Annihilation DLC – July 28, 2011″]

    The third DLC release titled Annihilation was made available and included the following multiplayer/Zombie maps:

    [check_list]

    • Drive-In
    • Hangar
    • Hazard
    • Silo
    • Shangri-La (Zombies)

    [/check_list]

    Release dates for all platforms: June 28 (XBOX), July 28 (PS3 & PC).

    [/toggle_framed]

    [toggle_framed title=”Escalation DLC – June 3, 2011″]

    The second DLC release titled Escalation was made available and included the following multiplayer/Zombie maps:

    [check_list]

    • Convoy
    • Hotel
    • Stockpile
    • Zoo
    • Call of the Dead (Zombies)

    [/check_list]

    Release dates for all platforms: May 3 (XBOX), June 3 (PS3 & PC).

    [/toggle_framed]

    [toggle_framed title=”First Strike DLC – March 25, 2011″]

    The first DLC release titled First Strike was made available and included the following multiplayer/Zombie maps:

    [check_list]

    • Berlin Wall
    • Discovery
    • Kowloon
    • Stadium
    • Ascension (Zombies)

    [/check_list]

    Release dates for all platforms: February 1 (XBOX), March 3 (PS3) and March 25 (PC).

    [/toggle_framed]
    [/tab]
    [/tabs_button]

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