Below you will find some general notes on the patching & update history of the different parts of COD:Ghosts. Client patch notes are usually released on Steam or the COD community forums but usually server side updates are released undocumented. This is my attempt to keep all of the patching & update information collectively in one place for easy reference.

[margin20]

[tabs_button]

[tab title=”Client Side Patches”]

[toggle_framed title=”Client Side Patch – Patch 16 – August 4, 2014″]
[fancy_header]Killstreak Balance[/fancy_header]
[check_list]

  • Vulture now lives for 90 seconds (in line with sentry gun)
  • Juggernaut buffs
  • Assault movement spead increased 15%
    Support movement speed increased 5%
    Assault/Support Juggernaut now have focus perk

  • Loki buffs
  • Large rod can now be fired every 4 seconds instead of 7
    Rod fires at 1.5 seconds instead of 2 seconds after trigger pull
    Small rods now fire at 0.3 seconds instead of 0.5 seconds after trigger pull

[/check_list]
[margin10]

[fancy_header]eSports[/fancy_header]
[check_list]

  • Fixed SND plant/defuse issue that could occur in System Link
  • Added ability to name teams when using broadcaster mode
  • Added team name to playercard when in spectator mode
  • When eSports rules are enabled for SND on Strikezone, the non-destroyed version of the map is now always used
  • Removed d-pad helper icon when in first/third person spectator mode

[/check_list]
[margin10]

[fancy_header]Anti-Cheat[/fancy_header]
[check_list]

  • Overall anti-cheat improvements

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Fixed issue where player could trigger a 10 second cap instead of 5 after stepping off and on a neutral flag
  • Fixed issue that allowed players to see enemy positions in the options menu minimap during the killcam
  • Improved patch unlock requirements UI
  • Added patch, quip, and unlock requirements
  • Fixed persistent “NEW” icon that would occur with extra loadouts
  • Updated safeguard to send out a standard notification of a kill
  • Fixed rare end of match crash
  • Hunted Victor Operation fix: works better with gun game, previous fix only allowed top player to get credit, now we allow top 3 (consistent with FFA)
  • Hijacker Operation fix: operation would get stuck at tier 2, it now rolls properly back to 0/10 tier 2 for players
  • Fixed an issue where bots in reinforce would not leave a flag after capturing

[/check_list]
[margin10]

[fancy_header]New Features[/fancy_header]
[check_list]

  • Added reset stats option for max prestige players
  • Added new menu music for Extinction and MP
  • Updated the hitmarker color to orange when it’s the killing hit
  • Added leaderboards for Drop Zone and Reinforce
  • Enemy Oracle pings now show an orange Oracle symbol on the player hud, indicating they are outlined

[/check_list]
[margin10]

[fancy_header]Extinction[/fancy_header]
[check_list]

  • Tooth bonus pool now offers one bonus tooth per day
  • Engineers can now fire their pistol while repairing the drill
  • Engineers no longer take damage from traps
  • Balancing updates for the Death Machine
  • Feral Vision no longer displays the colored overlay
  • Deployed launcher ammo refills now receive more ammo
  • Players running the Pistols Only relic are now excluded from the “Purchase a new weapon” challenge
  • Fixed issue where background award did not unlock after level completion with a Relic
  • Improvements to the Vanguard logic in Awakening
  • Updated door logic for Ark interior sequence in Awakening
  • Fixed the gas exploit on Mayday
  • Fixed the Drill exploit on Mayday
  • Fixed issue in Chaos mode where players would T-pose
  • Fixed issue with Seeders being included in Seeker challenges
  • Balancing updates for all maps

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 15 – June 27, 2014″]
[fancy_header]Spawns[/fancy_header]
[check_list]

  • Spawn system has an improved ability to select better spawns when valid spawn locations are limited

[/check_list]
[margin10]

[fancy_header]Weapon Balance[/fancy_header]
[check_list]

  • One shot to the body and one shot to the head is no longer a kill for ARs, SMGs and LMGs. Increases time to kill in this scenario

[/check_list]
[margin10]

[fancy_header]Anti-cheat[/fancy_header]
[check_list]

  • Overall anti-cheat improvements

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Replaced Hunted victor operations and requirements to work with Gun Game
  • Fixed 60 second match timer that could occur after playing a clan public playlist match then starting a Private Match with CODeSports disabled

[/check_list]
[margin10]

[fancy_header]Extinction[/fancy_header]
[check_list]

  • Player class is now displayed in game above players’ heads along with their gamertag
  • Kastet rounds now explode at any distance
  • Fixed an issue where players that exceeded 10 minutes in Chaos mode would get lulls
  • Fixed drill not respawning at last place picked up after falling off the map while carrying it
  • Fixed Gargoyle getting stuck in the air
  • Fixed issue that allowed the player to use an IMS with a propane tank to teleport outside of the map
  • Challenge adjustments and fixes
  • Balancing updates
  • Various bug fixes to improve stability and performance
  • Kills are now correctly displayed on the Player Stats comparison screens

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 14 – June 6, 2014″]
[fancy_header]Anti-Cheat[/fancy_header]
[check_list]

  • Overall anti-cheat improvements

[/check_list]
[margin10]

[fancy_header]New Features[/fancy_header]
[check_list]

  • Golden Knife: Faster melee weapon available at prestige 5
  • Golden PDW: Automatic firing secondary available at prestige 10
  • New Multiplayer lobby music

[/check_list]
[margin10]

[fancy_header]Extinction[/fancy_header]
[check_list]

  • Reverted changes associated with the Grenade Turret
  • 5 new Relics
  • 5 new Prestige Ranks

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 13 – May 13, 2014″]
[fancy_header]Spawns[/fancy_header]
[check_list]

  • Improved FFA spawn logic
  • Improved TDM/KC/Cranked spawning logic
  • Updated Blitz spawn logic for online matches

[/check_list]
[margin10]

[fancy_header]Weapon Balance[/fancy_header]
[check_list]

  • Bizon
  • Reduced headshot multiplier: No longer allow for 1 body, 1 head shot kills
    Max and Min damage range reduced
    Slight increase to kick

  • Vepr
  • Aim down sight time faster. Now in line with other SMGs

  • CBJMS
  • Max and Min damage range reduced

  • IED
  • Damage reduction always applied when the player is jumping, crouched or prone. Removed IED position check relative to player

  • Thermobaric Grenades
  • Now do 1/2 max health in hardcore modes

[/check_list]
[margin10]

[fancy_header]Killstreak Balance[/fancy_header]
[check_list]

  • Squad Mate – Reduced Accuracy & Fire Rate. Swapped Weapon to mp443

[/check_list]
[margin10]

[fancy_header]eSports[/fancy_header]
[check_list]

  • Update to DOM to allow 2, 5 minute rounds for eSports playlist, and with eSports mode in Private Match and System Link

[/check_list]
[margin10]

[fancy_header]Anti-Cheat[/fancy_header]
[check_list]

  • Overall anti-cheat improvements
  • Fixed elite clan tag spoofing issue

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Fixed an issue where the Tracked Operations and Progressed Operations loadout builder would not properly select items
  • Added popup message if a user tries to join on a blocked user from the recently met player list
  • Fixed an issue where the New Icons for heads/uniforms/etc would appear in private match
  • Fixed new icon to only appear on the “Heads” button when you have new heads of the gender you’re using
  • Improvements to map voting
  • Fix In Game Store Image Stuttering when moving between images
  • Fixes hardcore audio alias for kill confirmed
  • Adds proper friendly alias for blitz friendly scoring

[/check_list]
[margin10]

[fancy_header]New Features[/fancy_header]
[check_list]

  • New Game Mode – Reinforce:
  • Reinforce is a competitive round based game mode. When a player is killed that player will stay out of the game until someone on his team captures a control point. There are multiple ways to win
    Capture and hold 2 control points, wipe out the enemy team, or capture all 3 flags for an instant victory

  • Gun Game
  • Final kill now requires a throwing knife kill
    Players can scavenge throwing knives

[/check_list]
[margin10]

[fancy_header]Extinction[/fancy_header]
[check_list]

  • Reduced the usability window of other items when deploying the Riot Shield
  • Drill logic improvements
  • Grenade Turret adjustments

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 12 – April 22, 2014″]
[fancy_header]Weapon Balance[/fancy_header]
[check_list]

  • MTAR-X: Reduced head-shot damage multiplier

[/check_list]
[margin10]

[fancy_header]eSports[/fancy_header]
[check_list]

  • Restrict DLC weapons for clan v clan & esports mode

[/check_list]
[margin10]

[fancy_header]Anti-Cheat[/fancy_header]
[check_list]

  • Fixes dock exploit area in Whiteout
  • Fixed map exploit on Freight so deployable boxes no longer stick to the gate
  • Fixed map exploit on Warhawk so deployables no longer stick to the fence
  • Overall anti-cheat improvements

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Fixed rare crash
  • Fixed invites not being processed properly during a loading screen in Multiplayer
  • Fix to return user to the barracks after leaving clan through clan details
  • Adjusted Domination spawn logic to make it less likely for defenders to spawn near a flag if it is being captured
  • Fix for 4096 error
  • Fix for wiretap perk to work properly in Hardcore modes
  • Fixed issue that classified non-sliding kills as sliding kills if the user died mid-slide
  • Fix to default killstreak highlight to last one selected
  • Fixed issue that allowed the user to navigate menus while accepting a clan invite
  • Fixed flare audio after player leaves helo gunner
  • Fixed hardcore audio alias for kill confirmed
  • Added proper friendly alias for blitz friendly scoring
  • Fix to properly show a popup dialog if a user tries to join on someone from the recently met player list that is a blocked user
  • Added killcam for Night Owl deaths
  • Fixed character scene offset causing misalignment of some characters

[/check_list]
[margin10]

[fancy_header]New Features[/fancy_header]
[check_list]

  • “Chaos Mode” for Extinction

[/check_list]
[margin10]

[fancy_header]Extinction[/fancy_header]
[check_list]

  • Stability and performance improvements
  • Fixed challenges that were providing more than one skill point
  • Casual mode does not write to leaderboards
  • Fixed issue where player models could appear stuck when taking large amounts of damage at once
  • Improvements to drill placement logic
  • Armor is now invulnerable when the Tank Class skill is active

[/check_list]
[margin10]

[fancy_header]Nightfall[/fancy_header]
[check_list]

  • Late joining, spectating and players in Last Stand will now be teleported to the final Breeder fight if triggered without them
  • Fixed case where players could prevent the Breeder from spawning on Nightfall

[/check_list]
[margin10]

[fancy_header]Mayday[/fancy_header]
[check_list]

  • Improved alien navigation and pathing
  • Improved wall and ceiling navigation for aliens
  • Updated Kraken smash and cool down logic
  • Fixed ingredient issue where some combinations prevented creation
  • Fixed cases where players could not turn a Rhino into a pet when using a Relic
  • Improvements to clipping to prevent players from getting to undesirable locations
  • Improvements to the Tesla Traps behavior
  • Improved clipping to prevent players from placing the drill in undesirable locations
  • MAAWS stability and tracking improvements
  • Drill cannot be removed from the Drillbot after being placed
  • Replaced the Drill waypoint icon after completing the defend from afar sequence
  • Late joining, spectating players and players in Last Stand will now be teleported to the Kraken fight if triggered without them
  • Improvements to pillage locations
  • Deployed items in the lower portion of the ship are removed allowing for new item placement on the top deck of Mayday
  • Friendly Seeder Turrets no longer prevent the gas sequence from triggering
  • Intel audio snippets now play in game after being collected
  • EMP effect from the Kraken no longer impacts skill point menu access
  • Fixed crafting scoring exploit where players would mistakenly receive funds when canceling crafting

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 11 – April 8, 2014″]
[fancy_header]Game Modes[/fancy_header]
Added killstreak point rewards for KC, DOM and Grind game types to promote objective play:
[check_list]

  • KC: Half point rewarded for collecting tags
  • DOM: Half point rewarded for changing a flag to Neutral, and another half point from neutral to Captured
  • Grind: Half point rewarded for each tag banked

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 10 – April 3, 2014″]
[fancy_header]Hotfix[/fancy_header]
[check_list]

  • Fix for the infinite tactical grenade glitch
  • Drop Zone added to the playlist

[/check_list]
[margin10]

[fancy_header]Weapon Balance[/fancy_header]
[check_list]

  • All submachine guns except for the MTAR-X and the Ripper received a min damage range increase
  • The Bizon and the CBJ-MS received a max damage range increase
  • Preferred Weapon calculation fix
  • Fix for an exploit where players could put Muzzle Brakes on weapons with integrated silencers

[/check_list]
[margin10]

[fancy_header]eSports[/fancy_header]
[check_list]

  • Fixed a minor bug where the loadout restricted icons didn’t update for clients when MLG rules are toggled

[/check_list]
[margin10]

[fancy_header]Anti-Cheat[/fancy_header]
[check_list]

  • Fixed out of map exploit with sat com and ballistic vests
  • Fix for exploit in Sovereign
  • Fix for exploit in Freight
  • Fix for rock penetration exploit in Whiteout
  • Fix for the mod that could change the killstreak classification from Assault to Support

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Made Clan Vs. Clan games count towards the challenges to play Team Tactical game
  • Fixed an issue where the Friends List button helper appeared in a menu when it should not have
  • MP Level up sound update
  • Fix for the player’s match summary scree
  • Ammo crate bug fix so you no longer improperly drop your weapon
  • Fix so the player won’t experience a black screen if a Helo Pilot is called out while watching a killcam
  • Fixed an issue where unlocked squad members would only have a knife
  • Dog killstreak icon will now be a wolf when the wolf guard dog skin is selected
  • Improved bots behavior when using melee killstreaks
  • Fixed bug to Prevent jugs from collecting equipment that they can no longer deploy

[/check_list]
[margin10]

[fancy_header]New Features[/fancy_header]
[check_list]

  • New Multiplayer lobby music
  • Added the ability to build loadouts based on operations, or completely randomize them

[/check_list]
[margin10]

[fancy_header]Extinction[/fancy_header]
[check_list]

  • Memory optimizations to improve performance
  • FX optimizations to improve performance
  • Slowed down Seekers by defaulting to walk initially before they run at players
  • Improved difficulty balancing across solo and co-op
  • Fixed issues with container spawns not always triggering
  • Introduced the Alien Armory and the collectible alien “Teeth” system
  • Updated attachments privileges for the M27 and LSAT
  • Adjusted the solo hardcore Nightfall difficulty
  • Adjusted the offset positions for some of the weapons to better align them with the bottom of the pillage locker
  • Fixed some locations that allowed players to pick up/purchase items through geo
  • Moved some scavenge items that were clipping into geo and unobtainable
  • Updated the solo and co-op hardcore difficulties
  • Updated the hardcore challenges to better reflect what challenges should be triggered and where
  • Adjusted the spawn table to prevent aliens from spawning in undesired locations
  • Reduced the melee damage of the Phantom in solo
  • Fixed lobby focus issues with entering and exiting videos
  • Update the “Long Shot” challenge for Nightfall
  • Fixed FX issues with flares not always displaying the green FX
  • Fix conflicts between a placed IMS and some traps
  • Fix issue for late joiners so that they could contribute to active challenges
  • Pet aliens can no longer cause the “Melee Only” challenges to fail when they kill an alien
  • Players no longer see weapon based challenges when the “Pistols Only” Relic is active
  • Fixed case where if a user holds the ADS button while they fire a Venom-X gun and continued to hold the button the grenade explosion and effect would be invisible (Nightfall and Mayday)
  • Fixed case where some challenges were awarding multiple skill points
  • Cleaned up logic for deployable items between hosts and clients
  • Fixed host migration issues with locker keys not displaying in the HUD
  • Last stand icon no longer shows in coop games after being revived
  • Included Rhino kills on the “Kills” leaderboard
  • Fixed spawning animation issues after a host migration
  • Integrated new lobby music for each map
  • Disabled the ability to activate special abilities while controlling the Trinity Rocket
  • Removed Burst Fire as an attachment for locker weapons

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 9 – March 4, 2014″]
[fancy_header]New Features[/fancy_header]
[check_list]

  • Allow Free Fall to be available for everyone
  • All challenges are now active operations at once
  • Main Menu layout update
  • Update to Gold Camo tracking. Now shows how many camos left to unlock Gold
  • Added Hunted Free For All leaderboard
  • Added Weapon Operations to the Operations menu

[/check_list]
[margin10]

[fancy_header]Stability[/fancy_header]
[check_list]

  • Removed tracker sight exploit on Warhawk

[/check_list]
[margin10]

[fancy_header]Anti-cheat[/fancy_header]
[check_list]

  • Prevents players from inappropriately modifying ‘kick’ message
  • Anti-cheat tool updates

[/check_list]
[margin10]

[fancy_header]eSports[/fancy_header]
[check_list]

  • Made changes to Clan v Clan: Remove bomb timer sounds, and restrict Ghillie suit use
  • Fix for not allowing people in an eSports system link game from viewing third person
  • Fixes issue where CODCaster icon was erroneously showing up for remote players on a private match client machine
  • Fixed issue that could cause a user to get booted for repeatedly changing classes during match
  • Fixed issue where preset camera buttons were not working while the fullscreen map is up

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • P2P auth improvements
  • Fix for false positive VAC ban message when Steam servers are non-responsive or if the user’s VAC status cannot be determined
  • Fix to destroy planted explosives if they are placed on top of a care package and then care package is claimed before explosive
  • Fix for players that switch teams to see correct colored notifications when their allies use kill streaks
  • Fix KD history not updating in team matches that expire on time
  • Fixed the title only displaying the first two characters of the user’s gamertag in a Private Match lobby when that user does not have the same map packs as host
  • Fixed weapon information in Player Card to allow proper weapons to be seen in clan details
  • Fixed minor graphical bug related to UI rendering
  • Various bug fixes regarding non-active controllers following invites
  • Fixed a thermal sight issues that could allow the user to skip the raise animation
  • Fix for player “Time Played” category overlapping text
  • Fixing issues where guest accounts can open the leaderboards menu
  • Fixed an issue where the challenge “Sponge III” was not tracking as expected
  • Fixed an issue where the XP points popup showed for kills in killcams
  • Fixed issue where monthly/all time filters didn’t work for the squads leaderboards
  • Fixed rare instance where player is unable to call out a killstreak or care package after earning

[/check_list]
[margin10]

[fancy_header]Extinction[/fancy_header]
[check_list]

  • Casual mode added to Local and Solo matches – limited achievements available and no leaderboard posting
  • Hardcore Mode added to Local, Solo, and Custom Matches for Point of Contact and Nightfall
  • Numerous fixes to Nightfall
  • Reduced the radius for Explosive Ammo
  • Fixed a cash exploit while dropping money
  • Fixed a bad location on Nightfall for one of the Stay in the Marked Area challenges
  • Nightfall now properly tracks “Mission’s Completed” on the Player Card
  • Point of Contact and Nightfall Leaderboards now both properly track Platinum, Gold, Silver, and Bronze. The columns were reversed in previous TUs

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 8 – February 19, 2014″]
[fancy_header]New Features[/fancy_header]
[check_list]

  • Added FOV slider to the MP PC menu
  • Added leaderboards for Gun Game
  • Added functionality to view the clans of remote players
  • Allowing soldiers to invite to clan in Call of Duty App
  • Added extra loadout slot support for Call of Duty App
  • Added link to the store from customization submenus
  • Added diamond clan icons to clan details page

[/check_list]
[margin10]

[fancy_header]Stability[/fancy_header]
[check_list]

  • Fixed lag that could occur when host rapidly changed classes
  • Fixed crash that could occur when player is killed while controlling a vehicle killstreak
  • Optimizations for AMD graphics cards
  • Performance improvements for modes using bots
  • Fixed loss of controller issue that occurred when second controller signed in after a non-signed in first controller tried accessing the store
  • Host migration optimizations
  • Fixed lost connection issue that could occur when lobby breaks after accepting the game invite
  • Fixed reactive motion jitter issues with local split-screen players

[/check_list]
[margin10]

[fancy_header]Anti-cheat[/fancy_header]
[check_list]

  • Updated ban messages to be more specific when appropriate
  • Overall anti-cheat improvements
  • We’re working closely with the Valve security team to make the best use of VAC to catch cheaters and hackers

[/check_list]
[margin10]

[fancy_header]Weapon/Perk Balance[/fancy_header]
[check_list]

  • Patched 3rd person throw animations for explosives when using the Riotshield. This change moves the shield to the side exposing the thrower to attack

[/check_list]
[margin10]

[fancy_header]eSports[/fancy_header]
[check_list]

  • Fixed a bug where MLG spectator would lose controls when using advanced video options while spectating a match with many players
  • Removes delay for lobby member broadcaster icon when enabling/disabling it
  • Fixed a bug where MLG spectators couldn’t see enemies shooting on the minimap
  • Fix null string translation bug found when playing eSports rules coming out of spectate
  • Fixed cycle players button not functioning when the mini-map is displayed
  • Fixed issue that caused the eSports rule set header to carry over onto the system link menu

[/check_list]
[margin10]

[fancy_header]Aditional Fixes[/fancy_header]
[check_list]

  • Updated nVidia hair and APEX DLLs
  • Killstreak count is correctly maintained across rounds in SD/SR/Blitz
  • Fixed some spawn issues specific to Stormfront
  • Fixed broken operations (must play one ranked game to fix data)
  • Improved spawns on Whiteout
  • Fixed issue where players can make the bomb disappear by planting on top of their IMS/SatCom, then destroying the placeable
  • Fixed the progress bar improperly displaying “contested” if 2 players entered the flag’s capture radius, then one player left or was killed
  • Fixed rapid fire popping animations that would occur when deploying an IMS or Sentry then immediately pressing up on the d-pad
  • Fix Infected bug where PDW was not shown initially when spawning in
  • Fixed text overlap when highlighting clan vs clan playlist
  • Fixed sign-in issues that would occur when accessing the store with different controllers
  • Fixed error with Clan Roster menu

[/check_list]
[margin10]

[fancy_header]Extinction[/fancy_header]
[check_list]

  • Fixed issue where some camo’s were not applied correctly in game
  • “Escapes” leaderboard is now displayed in the correct order
  • We now track Armory level completions as “Escapes” on the Escapes leaderboard
  • Fixed issue where players would sometimes switch back to their pistol after reviving players
  • Fixed issue where splash message would sometimes not appear when scavenging
  • Fixed an exploit with the deployable money feature
  • Fixed issue with voice over playing when players are in last stand or when a player has died
  • Added Relic bonus to the post game score screen

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 7 – January 28, 2014″]
[fancy_header]Hotfixes[/fancy_header]
[check_list]

  • Killstreak count maintained across rounds in Search and Destroy, Search and Rescue and Blitz
  • Shorten countdown timer for Clan v Clan playlist
  • Extinction alien balance adjustments

[/check_list]
[margin10]

[fancy_header]New Features[/fancy_header]
[check_list]

  • PLAYLIST UPDATE: Gun Game replacing Heavy Duty
  • PLAYLIST UPDATE: Adding Hunted FFA
  • PLAYLIST UPDATE: Add eSports Rules to Clan v Clan (except friendly fire), and 1-4 persons can join
  • Added Heavy Duty health options to Private Match
  • IED damage adjustment based on player stance and IED location (for damage reduction: jump over IEDs below you, go prone for overhead IEDs)
  • Added Operation progress bar to the After Action Report that pops up after MP matches
  • New MP lobby menu music
  • Social feed addition
  • New stick layout options for Southpaw
  • Disable party chat in Search and Rescue, Search and Destroy and Infected
  • Added 5 new Prestige Ranks to Extinction
  • Customization for player appearances (Create a Soldier) added to Extinction

[/check_list]
[margin10]

[fancy_header]Stability[/fancy_header]
[check_list]

  • Fixed Sniper animation issue that could break the viewmodel
  • Load time improvements for Flooded, Strikezone, Warhawk
  • Fixed a couple bots related performance issues
  • Fixed loss of functionality issue that would occur when two crates were stacked if player attempted to capture bottom crate
  • In Private match, disable “Start Match” if party members are missing selected map
  • Fixed rare case of incorrect bot display amount in Private match
  • Various spawn improvements

[/check_list]
[margin10]

[fancy_header]Anti-cheat[/fancy_header]
[check_list]

  • Prevent players from using more loadouts than normal
  • Block users from sharing camos and reticles that aren’t previously unlocked
  • Anti-cheat prevention improvements

[/check_list]
[margin10]

[fancy_header]Weapon/Perk Balance[/fancy_header]
[check_list]

  • Dead Silence/Amplify Adjustment – Dead Silence completely silent including equipment, sliding, and footsteps
  • Amplify users can still hear a scaled down version of the footsteps and sliding sounds

  • Slight AK12 Increase on view kick
  • Adjusted reload times on L115 and USR
  • Reduce burst fire cool down of MSBS

[/check_list]
[margin10]

[fancy_header]eSports[/fancy_header]
[check_list]

  • Removed stalls caused by the host changing loadout in eSports games
  • Silent plant, silent defuse in Search and Destroy
  • Added killstreak count to eSports scoreboard
  • Improvements to MLG Broadcast mode for highlighted players
  • Added Domination flag capture bar to Broadcast mode
  • Added R3 to toggle enemy player outlines in Broadcast mode
  • Prevent eSports players (except COD Caster) from switching to 3rd Person Spectate cam
  • Added ability to select players when mini-map is enlarged in eSports
  • Fixed FOV issue that occurred in Broadcast mode
  • Fixed functionality issue that occurred if both thumbsticks were pressed while spectating a mantling player
  • Fixed issue which kept eSports rules enabled after losing internet connection
  • Add notification when spectated player gets a kill in Broadcast mode
  • Fixed text overlap bug that occurred when mini-map was enlarged
  • Better team identification in the MLG hud
  • Fixed killfeed color bug that occurred for spectators
  • Prevent crashes when COD Caster changed teams quickly
  • Restrict Ghillie Suits when eSports rules enabled (replaces with different game models)
  • Fixed a Broadcaster Mode bug where the preset camera indicator wasn’t getting reset between rounds
  • Add a kill feed to Broadcaster mode
  • Added team names to in-game scoreboard for Broadcast mode
  • Restrict Tracker Sights in eSports rules
  • Restrict Danger Close in eSports rules
  • Additional Broadcast mode fixes (better team identification in the HUD, simplified Scoreboard toggle, etc)
  • Additional eSports fixes

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Fixed a couple resizing issues that would occur when switching to windowed mode
  • Fixed sound issue in the mixing code
  • Fix for shadow flicker on ATI crossfire setups
  • Fixed Single Player crash when switching SSAO on in-game
  • Fixed friends list sorting issue
  • PC fix for submitting a blank password when trying to join a protected private match
  • Fixed issue where friends button was unclickable while viewing operations
  • Fixed video options to properly save settings that don’t require video restart
  • Fixed issue that occurred when selecting “Play as Squad member” with mouse click
  • Updated text in option menus to better reflect “mute all” option
  • Fixed prone accuracy exploit
  • Adjusted difficulty of slide based operations
  • Reduced lean, point blank & rescue reticle challenge requirements
  • Search and Destroy bomb plant and defuse timers no longer wait for the weapon swap before starting
  • Fixed matchmaking issue in Squads
  • Display new icon in Operations when re-rolling Operations
  • Fixed rare cases of losing Sentry Gun killstreak when killed while placing
  • Menu fix for Operations
  • Fixed bug that would show improper time value in match countdown timer
  • Maniac, Juggernaut Recon and the Michael Myers are invisible to tracker and thermal sights
  • Fixing bug where the playercards in Squad Reports were only updated if you went into the friends list or squad mode first
  • Defaults loadouts correctly reflect the actual loadout in Private match
  • Free For All scoreboard adjustment
  • Fixed Trinity Rocket cancellation issue
  • MP Lobby improvement for Character Display
  • Combat Knife stats accuracy improvement
  • Fixed friends list shuffle that would occur for clans that had members across platforms
  • Killcam no longer goes underground on Warhawk
  • Improved audio ambient system in Multiplayer
  • Fixed Squads issue that would change mode icon when playing with a split screen guest
  • Fixed core playlist selection reset issue
  • Private match loadout bug fix
  • Additional customization options added for Infected in Private match
  • Improvements to Infected game mode
  • Optimization to generic UI elements
  • Fixed issue that could occur when squad member had specialist set as streak reward
  • Fixed minor VFX issue
  • Fixed under water killstreak exploit
  • Increased XP earned from completed Operations
  • Fixed issue that occurred when leader would leave clan
  • Fixed Bromance Clan Op issue
  • Fixed viewmodel loss issue in Safeguard
  • Fixed rare challenges issue in Safeguard

[/check_list]
[margin10]

[fancy_header]Extinction[/fancy_header]
[check_list]

  • Fixed issue where some achievements could not be earned when moving from current generation to next generation platforms
  • Optimized some FX to improve game stability and performance
  • Fixed Trinity rocket issue where black/white overlay would remain on screen
  • Fixed Trinity rocket issue where laptop could not be put away
  • Improvements to the “Leper” challenge so that it appears closer to players
  • Added “COD Account” selection to the Extinction menu to improve account linking for Extinction players
  • Fixed bug where the “Death Machine” could obtain specialty ammunition
  • Fixed issue where players defaulted to pistol after revival
  • Fixed issue with accepting invites from custom Extinction matches where players would lose menu focus
  • Fixed issue where double XP was not resetting when going into solo, custom or split screen lobbies
  • Added a double XP icon to the Extinction lobby for when double XP is active
  • Fixed trophy issues where players could not plant any more trophies even though it had not been depleted after throwing a hypno-knife
  • Fixed issue where Feral Instincts would not default back to normal view after it depleted
  • Added the rank and icon to the Extinction end game scoreboard
  • Fixed issue where challenge timer would not appear when joining a game while a challenge is active
  • Fixed issue where Relic bonus was not appearing in the end game scoreboard
  • Balancing tweaks to the Sentry Gun and Death Machine abilities
  • Added ranks to the in game splash notification message when a player ranks up
  • Added player Patches to splash notifications for deployment items
  • The Riotshield icon now tracks ammo while the shield is stowed
  • Fixed issue where players would have no weapon on ladders
  • Fixed issue where players would lose their weapon after getting off a ladder

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 6 – December 23, 2013″]
[fancy_header]New Features[/fancy_header]
[check_list]

  • Heavy Duty mode
  • 5 squad points granted to each soldier at the initial 5 levels of progression
  • New loadouts added to Infected mode

[/check_list]
[margin10]

[fancy_header]Weapon Balance[/fancy_header]
[check_list]

  • Reduction in the flinch benefit of the Focus perk for Sniper Rifles
  • ADS speed reductions and further adjustments to Sniper Rifle settings

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Field Order adds 100xp on pickup
  • Fix for unlimited perks
  • Invisible exploit fix

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 5 – December 12, 2013″]
[fancy_header]Stability[/fancy_header]
[check_list]

  • Fixed PSM crash with smoke grenade
  • Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen
  • Fixed black screen issue that would occasionally occur in clan wars bonus playlist
  • Fix for a rare bots crash
  • Improved operations functionality

[/check_list]
[margin10]

[fancy_header]Weapon Balancing[/fancy_header]
[check_list]

  • MSBS Range reduced
  • MSBS no longer 2 shot kill to arms and lower legs (rewards accuracy)
  • Fire rate on MSBS and Burst Fire Attachment reduced

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Added warning if video settings are likely to cause game to run low on VRAM resulting in low-res textures
  • nVidia hair simulation update
  • Fix for inability to bring up friends menu with mouse while in create-a-soldier
  • Fix for Private Match showing an empty stats screen after a match
  • Fix for past title entitlements not appearing properly
  • Fixed issue that would occur when having hardline as last perk with specialist
  • Fixed inconsistencies between SP and MP for a few patches and backgrounds
  • Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using
  • Added no enemy callouts to incog perk description
  • Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode
  • Menu optimization for clan wars
  • Fix for going to the store from the create-a-soldier menu
  • Fixed incorrect indexing of perks with squads that had defined loadouts
  • Fixed bots so they can open doors (Warhawk/Freight)
  • Fix for splitscreen issue when going to the store
  • Blitz bug fixes
  • Host migration timer bug fixes
  • Fix for potentially not showing the in game “controller removed” popup
  • Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle
  • Fixed a couple bugs with the new icon
  • Fix to clear unlock data when leaving post game lobbies to prevent seeing online unlock in offline modes and vice versa
  • Added scrolling animation to social feed ticker
  • Fix to validate reticle type even when switching sights
  • Fixed long pause when enabling eSports mode after returning from non-eSports game mode
  • Fixed a bug where the bomb planting bar would flash when spectating someone who planted the bomb earlier in the match
  • Added icon to indicate bomb carrier on scoreboard in eSports mode
  • Fix for sound issue when seeker explodes
  • Fix for final escape being broken by player jumping off cliff after nuke activation
  • Fix for drill disappearing when grabbing the drill after using SOFLAM
  • Fixed unlimited weapon glitch in first contact
  • Fixed animation issue when pressing RT before riotshield was out

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 4 – November 26, 2013″]
[fancy_header]Performance[/fancy_header]
[check_list]

  • Improved framerate performance when traversing moving platforms
  • Improved latency for AMD graphics cards
  • Improved performance issues caused by spamming
  • Improved shader warming and level load performance

[/check_list]
[margin10]

[fancy_header]Stability[/fancy_header]
[check_list]

  • Fixed crash in CODeSports play
  • Fixed spawn crash for specific maps/modes
  • Improved usability of broadcaster HUD
  • Additional animations added for broadcaster mode
  • Improved steam friends functionality
  • Fixed smoke flickering and graphical corruption within blurred area of dual render scope
  • Re-enabled fur and smoke DLLs from nVidia

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Fixed a few map specific spawn issues
  • Fixed lobby migration closing the create a class screen
  • Fixed not showing attachments and weapon camo for players while in private match lobby
  • Fixed dog’s extended kill not showing properly in final killcam
  • Fixed loadouts appearing restricted if a restricted perk was selected in specialist strike package even though specialist wasn’t equipped
  • Fixed split screen UI issue that could potentially leave player in a bad state
  • Fixed issue when selecting store from squads
  • Fix to remember spectator team when switching to freecam in broadcaster mode
  • Fixed issue with loading into specific maps with ghost mask equipped

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 3 – November 19, 2013″]
[fancy_header]New Features[/fancy_header]
[check_list]

  • CODeSports option added, providing further MLG support; Contains a Broadcast mode and the ability to enable the latest MLG ruleset in both online Private Matches and System Link

[/check_list]
[margin10]

[fancy_header]Performance[/fancy_header]
[check_list]

  • Nvidia SLI performance improvements
  • AMD performance improvements, reducing in-game hitching on cards with 1Gb RAM
  • CPU performance optimization for PC’s with less than 4 cores
  • Changed the less than 6Gb RAM minimum spec. fence from a blocking error to a warning screen
  • 4k display option added

[/check_list]
[margin10]

[fancy_header]Stability[/fancy_header]
[check_list]

  • Fixed a rare crash when quitting out of an MP match while calling in a squad mate with a riot shield equipped
  • Fixed a crash which occurred when renaming a loadout as the match was starting
  • Fixed a crash when the host of a Wargame match could crash if they are pulled out of the match while in a 5 player party
  • Fixed an MP Siege rare crash on load
  • Numerous other MP in-game stability fixes

[/check_list]
[margin10]

[fancy_header]Key Changes[/fancy_header]
[check_list]

  • Further spawn logic improvements
  • Fixed a spawn exploit where players would always respawn at their team spawn within the first 15 seconds of a game, even if an enemy was nearby
  • Increased XP rewards slightly for Operations and early tier weapon challenges
  • Added leaderboard for Search and Destroy game mode
  • Numerous map exploit fixes in MP and Extinction
  • Numerous Anti-Cheat fixes
  • Fixed collision bugs on multiple maps
  • Infected now has its maximum players increased to 18 players
  • Care package stacking exploit fix
  • Increased Search and Destroy XP to give 10x XP instead of 5x XP
  • Search and Destroy, now has its own online playlist

[/check_list]
[margin10]

[fancy_header]Additional Fixes[/fancy_header]
[check_list]

  • Fixed a very rare bug where player couldn’t get their first squad member
  • Fulllscreen, Alt+Tab and Minimizing bug fixes
  • Improved character models rendering, when viewing players with the Gryphon
  • Accuracy fix for Steam cloud-storage space check
  • Spectator movement improvements
  • Further support for the COD App
  • Clan tags no longer missing a bracket when viewed in-game
  • Dedicated server bug fixes
  • Moving the game over to a second monitor is now saved
  • Fix for seeing empty player name when joining a game in progress
  • Reduced upwards velocity when performing a melee charge
  • ADS while moving in a remote turret is now allowed
  • Dog no longer twitch when player is too close
  • Blur effect from being underwater persisted in killcam when player was killed with trinity rocket
  • Ping for bots now returns a more accurate 0ms
  • Fixing mouse scroll not working on the final scoreboard
  • Fixed a very rare issue where the left pistol could shoot two bullets instead of one
  • Preferred weapon stat in the player stats lobby page, is now accurate
  • Vehicle explosions sometimes did not appear in killcams; fixed
  • Fixed a bug in the Single player space mission; minimum specification PC’s sometimes failed the start of the mission due to being thrown into space at high velocity
  • Fixed a rare issue with corpses flickering after prolonged play
  • Disable the create clan button when the service is unavailable
  • Added error popup to the Call of Duty Account button when the service is down
  • Added an error message on the Clan section of the Friends List when the service is down
  • When losing internet connection, then attempting to modify a loadout’s perks, the game now returns you to the main menu
  • Updated video graphics option to query for TXAA support
  • Balanced the Focus Perk’s view-kick scale
  • Fixed bug where clan tag colors were not showing up on Clan Details page
  • Fixed an issue where mantling while going through a blitz portal would sometimes not teleport the players
  • Adding patch & background reward for Call of Duty Account Registration
  • In Extinction, fixed a rare issue where the alien wouldn’t retreat
  • On exit from the graphics options, the “Apply Settings” prompt was appearing when nothing had been changed; fixed
  • Fixed an issue in Extinction when the hive chopper wouldn’t show up if an attack chopper was bought during a very specific window of time
  • Fix for sometimes spawning from last stand without a weapon in hand in Extinction
  • Fix for a few last stand revive weapon bugs in Extinction
  • Added new MP spawn music
  • Fixed an issue with the ammo counter sometimes not showing up properly in safeguard
  • Fixed a rare issue where the Score/XP popup (i.e., +100) didn’t appear when killing a player in Squads Mode
  • Changing the leaderboard filter then scrolling would sometimes cause the user to be sent back to a previous menu screen, fixed
  • Fixed performance issues when quickly mouse scrolling with the wheel through leaderboards
  • We now show dog tags to spectators in Search and Rescue
  • Ensured the ratchet sound only plays when first entering the summary after a game
  • Replace generic unlock icon (head/helmet/uniform) with text description of item
  • Fixed a bug with shooting down a heli sniper with a gryphon
  • Riot shield assists challenge balancing
  • Fixed bug where if you moved the mouse over the member list you couldn’t go left with a gamepad
  • Fixed operation completion bonus to account for multi-tier operations rolling over
  • Improved UI messages to explain rewards
  • Added a “Track Operation” button helper text in the operation selection menu
  • Make it so the CoD Anywhere confirm button does not disappear when you back out of a field edit popup
  • Fix for mismatched player cards in extinction mode
  • Added thermal hybrid scope hint in extinction HUD
  • Fixed an issue where backing out of a certain error popup would cause the player to sit in a lobby that wouldn’t fill up in Squad Assault
  • Fixed unlocalized text in the Extinction unlock screen for Extinction abilities

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 2 – November 15, 2013″]
[fancy_header]Multiplayer[/fancy_header]
[check_list]

  • Hardcore Team Deathmatch re-spawn delay has been changed from 15 to 5 seconds
  • Core Search and Destroy has been added to the playlists

[/check_list]
[/toggle_framed]

[toggle_framed title=”Client Side Patch – Patch 1 – November 10, 2013″]
[fancy_header]Miscellaneous[/fancy_header]
[check_list]

  • Improved operations functionality
  • UI Bug Fixes
  • Fixed issue with splitscreen players rank
  • Fixed a rare crash with specific private match settings

[/check_list]
[/toggle_framed]
[/tab]

[tab title=”DLC Release Dates”]
[toggle_framed title=”Onslaught DLC – February 27, 2014″]

The first DLC drop titled Onslaught was made available and included the following items:

[check_list]

  • Fog
  • Bayview
  • Containment
  • Ignition
  • Extinction Episode 1: Nightfall
  • Maverick (Assault/Sniper Rifle)

[/check_list]

Release dates for all platforms: January 28 (XBOX/XBOX ONE), February 27 (PS3/PS4 & PC).

[/toggle_framed]

[toggle_framed title=”Devastation DLC – May 8, 2014″]

The second DLC drop titled Devistation was made available and included the following items:

[check_list]

  • Ruins
  • Collision
  • Behemoth
  • Unearthed
  • Extinction Episode 2: Mayday
  • Ripper (SMG/Assault Rifle)

[/check_list]

Release dates for all platforms: April 3 (XBOX/XBOX ONE), May 8 (PS3/PS4 & PC).

[/toggle_framed]

[toggle_framed title=”Invasion DLC – July 3, 2014″]

The third DLC drop titled Invasion was made available and included the following items:

[check_list]

  • Pharaoh
  • Departed
  • Mutiny
  • Favela
  • Extinction Episode 3: Awakening

[/check_list]

Release dates for all platforms: June 3 (XBOX/XBOX ONE), July 3 (PS3/PS4 & PC).

[/toggle_framed]

[toggle_framed title=”Nemesis DLC – September 4, 2014″]

The fourth DLC drop titled Nemesis was made available and included the following items:

[check_list]

  • Goldrush
  • Subzero
  • Dynasty
  • Showtime
  • Extinction Episode 4: Exodus

[/check_list]

Release dates for all platforms: August 5 (XBOX/XBOX ONE), September 4 (PS3/PS4 & PC).

[/toggle_framed]

[/tab]

[/tabs_button]

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