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	<title>Call of Duty View &#187; black ops</title>
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		<title>COD:Black Ops &#8220;Rezurrection&#8221; DLC</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-rezurrection-dlc/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-rezurrection-dlc/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 23:39:29 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[announcements]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[dedicated servers]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[rezurrection]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[waw]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=2119</guid>
		<description><![CDATA[The Zombies are coming! The Zombies are coming! Well a horde of Zombie maps are coming anyway &#8211; to COD:Black Ops very soon. In a Activision press release announcement discussing their quarterly results there is a note at the bottom &#8220;Company Outlook&#8221; section that announces (or lets slip would be another term) that Activision also expects to release &#8220;the Call ...]]></description>
			<content:encoded><![CDATA[<p>The Zombies are coming! The Zombies are coming! Well a horde of Zombie maps are coming anyway &#8211; to COD:Black Ops very soon. In a <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=596540" target="_blank">Activision press release announcement</a> discussing their quarterly results there is a note at the bottom &#8220;Company Outlook&#8221; section that announces (or lets slip would be another term) that Activision also expects to release &#8220;<em>the Call of Duty: Black Ops Resurrection content pack</em>&#8221; this quarter yet. Later in the day Treyarch confirmed this with the tweet seen below and a link to the Call of Duty website with more information on the &#8220;<strong>Rezurrection</strong>&#8221; DLC containing 5 maps total.</p>
<div class="quotedtweet" id="tw98903406932008961" style="background-color:#eef;padding:5px;margin-bottom:5px">
<div class="tw_user-info" style="padding:10px 10px 5px 0;float:left;text-align:center;width:100px;">
<div class="tw_thumb">
			<a href="http://twitter.com/Treyarch" title="Treyarch Studios" class="quoting_pic" rel="external"><img src="http://img.tweetimag.es/i/Treyarch_n" alt="Treyarch" /></a>
		</div>
<div class="tw_screen-name">
			<em><a href="http://twitter.com/Treyarch" title="Twitter page : Treyarch Studios" rel="external">Treyarch</a></em>
		</div>
<div class="tw_full-name">
			<strong>(Treyarch Studios)</strong>
		</div>
</p></div>
<div class="tw_content" style="float: left; width: 500px; font: 20pt Georgia, Verdana, sans-serif; font-style: normal;">
<div class="tw_entry-content">
				<a href='http://search.twitter.com/search?q=CODBlackOps' rel='external'>#CODBlackOps</a> <a href='http://search.twitter.com/search?q=Rezurrection' rel='external'>#Rezurrection</a> Zombies DLC Pack launches on Xbox 360 8/23. All classic <a href='http://search.twitter.com/search?q=CoDWaW' rel='external'>#CoDWaW</a> maps return, plus &#8220;Moon&#8221;: <a href="http://t.co/XuvV1l0" rel="external">http://t.co/XuvV1l0</a></p></div>
</p></div>
<div style="clear: both; text-align: left;font-style:italic;margin-left:110px">
<p class="tw_meta tw_entry-meta" style="margin: 0;padding-top:5px">
			<small><br />
				<span>On <a href="http://twitter.com/Treyarch/status/98903406932008961" rel="external">3-8-2011 23:49:44</a></span><br />
				<span>from web</span><br />
				<span></span><br />
			</small>
		</p>
</p></div>
</div>
<p>What makes this DLC different from the previously released DLC is that all 5 maps will be Zombie maps but there is really only 1 brand new map titled &#8220;<strong>Moon</strong>&#8221; &#8211; the other 4 maps will be the Zombie maps from COD:World at War &#8220;<strong>Nacht der Üntoten</strong>&#8220;,&#8221;<strong>Verrückt</strong>&#8220;,&#8221;<strong>Shi No Numa</strong>&#8221; and &#8220;<strong>Der Riese</strong>&#8220;.- re-mastered to run on and take advantage of the COD:Black Ops engine. The other thing to note out here is that these 4 COD:World at War Zombie maps were already available to the XBOX 360 &#038; Playstation console players who purchased the &#8220;Hardened&#8221; or &#8220;Prestige&#8221; editions of COD:Black Ops at launch and <a href="http://www.callofduty.com/intel/490" target="_blank">Treyarch announced on the Intel page</a> that this DLC would be entirely free to those individuals who purchased those versions of the game. That&#8217;s great for them but the problem I have here is the PC community once again didn&#8217;t have access to any of these &#8220;<em>premium</em>&#8221; versions of the game and therefore once again don&#8217;t get to partake in this special deal. Just another reason I have to complain about these special platform deals and how these developers/publishers do things with them. If you are going to offer something then offer the same thing to all platforms so no one is left out &#8211; even if it is this tiny PC platform that no one cares about anymore.</p>
<p>Would I buy this DLC? Honestly at this point I would have to say no just because I don&#8217;t really find Zombies very enjoyable in COD:Black Ops &#8211; and I don&#8217;t really know why. I loved Zombies in COD:World at War and probably played it more than actual multiplayer but there is just something about Zombies in COD:Black Ops that I just don&#8217;t find near as enjoyable. However, I am still a server owner for COD:Black Ops so if past trends continue I should get the Rezurrection DLC for free being a server owner. The big question here is will server owners actually get this DLC for free this time because the DLC doesn&#8217;t actually contain any multiplayer maps. Only time will tell I guess.</p>
<div class="aligncenter"><a rel="prettyPhoto" href="http://www.callofdutyview.net/wp-content/uploads/rezurrection_dlc_map_detail.png" title=""><img class="reflect aligncenter" src="http://www.callofdutyview.net/wp-content/uploads/rezurrection_dlc_map_detail.png" title="" alt="" width="520" height="149" /></a></div><p>Note: There is a rating embedded within this post, please visit this post to rate it.</p>
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		<title>COD:Black Ops Patch, DLC and Double XP</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-patch-dlc-and-double-xp/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-patch-dlc-and-double-xp/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 15:49:22 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[1.07 patch]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[dedicated servers]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[downloadable content]]></category>
		<category><![CDATA[fixes]]></category>
		<category><![CDATA[issues]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[stability]]></category>
		<category><![CDATA[support]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1950</guid>
		<description><![CDATA[A rather big day for COD:Black Ops with Treyarch rolling out the long coming &#8220;comprehensive&#8221; 1.07 patch updating single player, multiplayer, dedicated servers and the RCON tool; rolling out the two month old First Strike DLC containing four new multiplayer maps and one new Zombies map and finally to go along with the game updates and the DLC the PC ...]]></description>
			<content:encoded><![CDATA[<p>A rather big day for COD:Black Ops with Treyarch rolling out the long coming &#8220;comprehensive&#8221; 1.07 patch updating single player, multiplayer, dedicated servers and the RCON tool; rolling out the two month old First Strike DLC containing four new multiplayer maps and one new Zombies map and finally to go along with the game updates and the DLC the PC community gets an exclusive Double XP weekend. So what all is in this big &#8220;comprehensive&#8221; patch that has been taking so long and what isn&#8217;t &#8211; read on to find out.</p>
<p><span id="more-1950"></span></p>
<p>The <a href="http://www.callofdutyview.net/articles/codblack-ops-patch-history/" target="_blank">COD:Black Ops Patch History</a> page is updated for all the updates but the original the original post from JD_2020 regarding the 1.07 patch is below with the included list of changes.</p>
<ul class="fancy_list">
<li class="arrow_list">Improved stability for Zombies, Multiplayer, and Dedicated Servers</li>
<li class="arrow_list">Fixed server hitching when client is kicked for inactivity</li>
<li class="arrow_list">Added server browser Filter for DLC</li>
<li class="arrow_list">Quickmatch will prioritize servers running only the maps you own</li>
<li class="arrow_list">Addressed various MP and Zombies exploits</li>
<li class="arrow_list">Addition of the “Dolly Cam” editing mode in Theater</li>
<li class="arrow_list">Improved reliability of Recent Game films saving properly</li>
<li class="arrow_list">Connectivity improvements for Zombies</li>
<li class="arrow_list">Added ability to remove Counter Spy-Plane effects with the Jammer</li>
<li class="arrow_list">Players that put an enemy into Second Chance are now credited with a kill when the downed player is killed or takes the &#8216;coward&#8217;s way out&#8217;</li>
<li class="arrow_list">Players will no longer receive any “hitmarkers” for shooting friendly equipment</li>
<li class="arrow_list">Addressed an issue with switching classes while using a Chopper Gunner / Gunship</li>
<li class="arrow_list">Disable player movement sounds when Ninja perk is equipped</li>
<li class="arrow_list">Players can no longer “spawn tube” with the China Lake at the beginning of a match</li>
<li class="arrow_list">Additional fine-tuning of audio levels for bomb plants/defuses</li>
<li class="arrow_list">Headshot “ping” is now only audible if enemy dies</li>
<li class="arrow_list">Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other Killstreak drops</li>
<li class="arrow_list">Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances</li>
<li class="arrow_list">RC-XD adjustments</li>
<li class="arrow_list">Addressed an issue with calling in Chopper Gunner / Gunship immediately after being shot down from a previous one</li>
<li class="arrow_list">Various improvements to Multiplayer and Zombies leaderboards</li>
</ul>
<p>So it seems that there is quite a bit covered in this patch but what is missing? Well the biggest would have to be the weapon changes. In past XBOX updates dating the whole way back to December 13th until now there have been multiple adjustments to the sniper rifles and also adjustments to the AK74u and the horrible knife lunge. Why has the PC community not been given these adjustments? Are they not needed because of the platform differences? I think they are &#8211; especially the sniper rifles and the ridiculous sliding across the map 10 feet knife lunge. Another thing that is still missing &#8211; again dating back to the December 13th XBOX update; is the addition of a delay on the red diamond enemy indicators that are used to show enemy players locations when someone is controlling Valkyrie Rockets, a Chopper Gunner or a Gunship. This is a huge cause of spawn killing right now with the Chopper Gunner because as soon as a players spawns the player basically has a target on them &#8211; whereas with the patch there is a slight delay before this red enemy player indicator appears on you and it gives you a chance to equip your anti-aircraft gun. Since this change wasn&#8217;t in this patch I am starting to think that it isn&#8217;t coming at all &#8211; like the previously mentioned weapon adjustments. As far as map changes; there was an exploit on Array where you could jump from a window into a group of filing cabinets and shoot without being able to be killed and it has finally gotten fixed but the biggest map issues involving railings that can&#8217;t be shot through on both Crisis and Hanoi are still not corrected. There is only one location on Hanoi but there are multiple locations around the one building that this issue affects on Crisis but I just don&#8217;t understand why this is such a big deal to fix. So to sum it all up; this patch did do some good but it still was quite focused on bug fixes and stability when that should be over and done with by now for the most part. Five months after release the patches should be focused on adjusting and improving the game and gameplay itself. The above mentioned issues should not still exist; especially when other platforms have had them for almost four months &#8211; it&#8217;s almost as bad as waiting for the DLC.</p>
<p>Speaking of DLC. The PC community will finally get it&#8217;s hands on the First Strike DLC today as well. Personally other than the release videos that have been coming from Treyarch on the First Strike DLC I haven&#8217;t seen much on it but I am anxious to see how the maps play and will find out here shortly. I debated on supporting the COD series further and buying the DLC would definitely do that &#8211; however the way I am looking at it now is I am buying the DLC because this will most likely be the last COD title that I purchase and I might as well play the game to it&#8217;s fullest extent while it is still up and running pretty strong. That and the fact that not too many other games that are releasing right now look very appealing to me at all. At least this time around the DLC maps are all &#8220;new&#8221; maps and not just random maps regurgitated from previous titles like COD:Modern Warfare 2 has done in the past.</p>
<p>To go along with the DLC maps being released on the PC; the PC community will get an exclusive weekend of Double XP to celebrate the release so I am off to get some games in and check out the new maps. Feel free to join me in the testing on the <a href="http://www.callofdutyview.net/server">CODV DEMO &#038; DOM SERVER</a>.</p>
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		<title>COD:Black Ops DLC &amp; 1.07 Patch Coming</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-first-strike-1-07-patch-coming/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-first-strike-1-07-patch-coming/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 20:57:26 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[balancing]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[exploits]]></category>
		<category><![CDATA[first strike]]></category>
		<category><![CDATA[issues]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mod tools]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1939</guid>
		<description><![CDATA[Well after plenty of time and nothing but little hints of when either of them might come &#8211; the PC community will finally get their hands on both the First Strike DLC and the big 1.07 patch for COD:Black Ops on Friday March 25th. Unfortunately as I suspected it would; the First Strike DLC will come at a price of ...]]></description>
			<content:encoded><![CDATA[<p>Well after plenty of time and nothing but little hints of when either of them might come &#8211; the PC community will finally get their hands on both the First Strike DLC and the big 1.07 patch for COD:Black Ops on Friday March 25th.</p>
<p><span id="more-1939"></span></p>
<p>Unfortunately as I suspected it would; the First Strike DLC will come at a price of $14.99 through Steam &#8211; unless you take advantage of the pathetic attempt at lessening the pain from the kick in the face this release has been on the PC and pre-order the First Strike DLC at 10% off. I knew Activision wouldn&#8217;t let it slip out the door with some sort of price tag and typically I wouldn&#8217;t expect them to be free (those days are over) but with the shotty way the game released on the PC the DLC should have at least been sold at an outright discount (somewhere around $5) instead of a temporary pre-order discount. <del datetime="2011-03-21T23:15:21+00:00">As usual with the way information is given to us; no one is really sure how the DLC will work on the dedicated server side yet and I am sure we won&#8217;t know until the release on Friday.</del> GameServers &#8211; the only Game Server Provider for the game is stating these details on how the dedicated servers will work is something that Treyarch wants to release and GS won&#8217;t even say a word on the matter. <strong>UPDATE: </strong><a href="http://www.callofduty.com/board/viewtopic.php?f=71&#038;t=458953" target="_blank">Understanding DLC on the PC</a> posted by JD_2020.</p>
<p>Shortly after the Tweet from CM JD_2020 announcing the First Strike release, PCDev also announced that the 1.07 patch will be released on Friday March 25th as well. Well it is about freaking time! Even though there aren&#8217;t any release notes posted yet this update should have a number of gameplay changes and additions that the XBOX 360 has been playing with since December 3rd&#8230; that&#8217;s right December freaking 3rd&#8230; Waiting for pathetic console exclusive DLC is one thing but waiting months for simple changes that have already been applied to other platforms of the game is just plain ridiculous.</p>
<p>Who knows what is actually in the patch until we get some release notes but there should be items such as map updates to get rid of numerous issues/exploits within them, spawn system improvements, minor weapon balancing with the AK74u recoil and ADS speed as well as sniper rifle damage and the ridiculous knife lunge, enemy target indicator delay on the Huey and Hind Killstreaks, RC-XD explosion radius reduction, Second Chance Perk point award changes, limitation to the Hardline Pro Perk of re-rolling Care Packages only, additional editing functionality in Theater Mode with &#8220;Dolly Cam&#8221;, and probably a lot more. This will probably be a pretty good patch &#8211; unfortunately it is way too late in the game to bring back the many people that were interested in the game months ago. Sure there still seems to be people playing it and admittedly I am still playing it here and there because nothing else seems interesting to me right now but so many people in the PC community have dropped this game already and aren&#8217;t looking back.</p>
<p>The <a href="http://store.steampowered.com/stats/" title="_blank">Steam Statistics page</a> has shown COD:Black Ops beaten by COD:Modern Warfare 2 in terms of daily &#8220;peak player count&#8221; for almost two weeks consecutively now &#8211; and for COD:Black Ops to be only entering it&#8217;s fifth month of release and the failure of a game (by PC standards) that COD:Modern Warfare 2 was; the situation is quite pathetic right now. Many dedicated COD fans have moved on to other games; practically all of the competitive players interested in competitive COD:Black Ops has moved on or went back to other titles; server count is down to just over 13,000 servers which means there is approximately 3 players for every server, the game still runs terrible for some out there and there are drastic performance discrepancies between different hardware and operating systems that no one from Treyarch cares to explain or even acknowledge. The last ditch effort of mod tools are probably still a month or more away from release &#8211; who knows &#8211; but who will be around to play anything custom when they do come out? To me there aren&#8217;t a whole lot of people playing the game that really care about custom maps or mods at this point and the last thing these mappers and modders want to do is spend a lot of time creating content that wont be played. With so many dedicated server limitations still in place I just don&#8217;t see custom content going anywhere in this game. On top of all of those negative factors the fact that some other pretty interesting games are starting to release now and will be in the near future; the player numbers along with interest are going to keep dropping and dropping for COD:Black Ops.</p>
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		<title>Poll: Will You Buy The First Strike DLC</title>
		<link>http://www.callofdutyview.net/codbo/poll-will-you-buy-the-first-strike-dlc/</link>
		<comments>http://www.callofdutyview.net/codbo/poll-will-you-buy-the-first-strike-dlc/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 01:48:03 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[first strike]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[poll]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1826</guid>
		<description><![CDATA[I am interested in seeing what the community; more specifically the PC community is thinking in regards to purchasing the First Strike DLC package. Even though nothing has been announced about when exactly the PC community will be getting the First Strike DLC, if it is anything like in the past it should be available to us one month after ...]]></description>
			<content:encoded><![CDATA[<p>I am interested in seeing what the community; more specifically the PC community is thinking in regards to purchasing the First Strike DLC package. Even though nothing has been announced about when exactly the PC community will be getting the First Strike DLC, if it is anything like in the past it should be available to us one month after the XBOX exclusive crap is over with which would put us at March 1st. On top of the release date for it; we still don&#8217;t really know for sure if we will be getting charged for the DLC or not. In the previous title COD:World At War; Treyarch found sponsors for the DLC and the PC community got it for free but times were a little different then and the game wasn&#8217;t a Steam exclusive game. I&#8217;m not a betting man but if I had to bet &#8211; I would bet without a doubt that First Strike DLC will cost us.</p>
<p><span id="more-1826"></span></p>
<p>So the question at hand is do you plan to buy the First Strike DLC at this point? Do you feel that it is worth $15.00? Are you undecided at this point? Are you waiting to see what happens over the next month in terms of further patches, server support and mod &#038; mapping tools support? Let me know!</p>
<p><a href="http://polldaddy.com/poll/4485211/">View This Poll</a></p>
<p>This poll will be open from February 1st to March 1st.</p>
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		<title>COD:Black Ops Zombies &#8211; Ascension</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-zombies-ascension/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-zombies-ascension/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 15:23:57 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[ascension]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[first strick]]></category>
		<category><![CDATA[map pack]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1818</guid>
		<description><![CDATA[With just a few days away from the release of the first DLC package for COD:Black Ops &#8211; First Strike; not much has been said in regards of the fifth map in the package titled &#8220;Ascension&#8221; which is a map for the Zombies portion of the game. However, with the release hour growing near Treyarch wants to spark that last ...]]></description>
			<content:encoded><![CDATA[<p>With just a few days away from the release of the first DLC package for COD:Black Ops &#8211; First Strike; not much has been said in regards of the fifth map in the package titled &#8220;Ascension&#8221; which is a map for the Zombies portion of the game. However, with the release hour growing near Treyarch wants to spark that last minute interest and has done a preview video (for Inside XBOX) with commentary and a bit of sneak peak gameplay showing off some new Zombies features. Check it out below along with another gameplay video that is floating around the web. Chances are the gameplay video will be taken down rather quickly by Activision so catch it while you can if you are interested!<span id="more-1818"></span></p>
<p>Please enter the url to a YouTube video.</p>
<p><iframe src="http://player.vimeo.com/video/19323162" width="640" height="385" frameborder="0"></iframe>
<p>Personally I don&#8217;t know what the reason is but I just haven&#8217;t had much interest in Zombies for COD:Black Ops and it just didn&#8217;t swallow me in like before with the few times I&#8217;ve played it. I loved COD:WAW Zombies and I honestly think I played more COD:WAW Zombies than I did actual COD:WAW MP but there is just something about COD:Black Ops Zombies that I don&#8217;t care for. I don&#8217;t know if it is the fact that the Zombies are harder or the maps are larger and more cluttered or what but it just doesn&#8217;t have that same feel to me. However, since I am starting to grow tired of the same hum drum MP in COD:Black Ops maybe I will have to get back into Zombies and see if I can work through what is bugging me. There is definitely a fun factor there but it just doesn&#8217;t seem like it was before.</p>
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		<title>First Strike Sneak Peak: Stadium</title>
		<link>http://www.callofdutyview.net/codbo/first-strike-sneak-peak-stadium/</link>
		<comments>http://www.callofdutyview.net/codbo/first-strike-sneak-peak-stadium/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 14:17:49 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[codhq]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[first strike]]></category>
		<category><![CDATA[levels]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[sneak peak]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1811</guid>
		<description><![CDATA[Today we have a second sneak peak into the upcoming COD:Black Ops First Strike DLC package from CODHQ. Stadium is stated to be mid-sized map in the DLC package and for me although it looks like a very nicely detailed map with a blend of small open areas and lots of tight corners; it looks to me like one that ...]]></description>
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		</script><p>Today we have a second sneak peak into the upcoming COD:Black Ops First Strike DLC package from CODHQ. Stadium is stated to be mid-sized map in the DLC package and for me although it looks like a very nicely detailed map with a blend of small open areas and lots of tight corners; it looks to me like one that I won&#8217;t enjoy quite as much due to the fact that it may be overloaded with close quarters combat and too much small spraying Steady Aim SMGs and shotguns, knifing around every corner and lethal &#038; tactical grenade spam galore. It is hard to see the whole map size from a few screenshots but hopefully this one will work out well and play decent for objectives and not just cater to the FFA and TDM game modes.</p>
<p><span id="more-1811"></span></p>
<h6 class="fancy_header"><span>First Strike Sneak Peak: Stadium</span></h6>
<blockquote><p>Combat erupts outside a vacant hockey stadium on the outskirts of the city. Tensions between the Cold War powers remain high, and the victor will revel in their enemy&#8217;s demoralization. A mid-sized map designed for close-quarters mayhem, teams must fight tooth and nail in a maze of tight corners and deadly vantage points.</p>
<p>Entrance from the western turnstiles allows the most breathing room, with a nearby souvenir shop providing cover overlooking the entryway. Planters adorning the walkway give cover to enemies, while entry to the rink encourages heavy through movement from soldiers rushing in and out of the stadium&#8217;s entrance.</p>
<p>Offices in the north test your level of alertness on the bottom floor and reward those who make it to the second with a view of the courtyard and beyond. In addition to the stadium&#8217;s second story windows, it&#8217;s in everyone&#8217;s best interest down below to keep these vantage points clear &#8211; especially when battling in the central courtyard.</p>
<p>Don&#8217;t let the beautiful eastern lakeside view distract you. This side of the map forces cramped movement and a three-entry weight room. Cover the doorways and attack soldiers weaving in and out of the maze. Expect SMG and Shotgun loadouts, and consider Flak Jacket to stand up against flying grenades and Claymores. Success lies in controlling the battlefield and keeping a level head. Stay cool and let your reflexes kick in. If you come out last, take some time to study the latest edition of Popular Weapons &#8217;73 &#8211; you can find copies all around the map. Just look for the Sentry Gun on the cover.</p>
</blockquote>
<p><span class="fancy_link"><a href="http://www.callofdutyview.net/media/codblack-ops-first-strike-dlc-preview/" class="fancy_link_a">Screenshots from the COD:Black Ops First Strike DLC Preview Gallery</a><span class="fancy_link_arrow"></span></span></p>
<div id="galleria_451" style="width:568px;height:320px;"><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_stadium1.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_stadium2.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_stadium3.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_stadium4.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_stadium5.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_stadium6_codhq.jpg&#038;w=647&#038;h=385&#038;zc=1&#038;q=100" title="" alt="" width="647" height="385" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_stadium7_codhq.jpg&#038;w=647&#038;h=385&#038;zc=1&#038;q=100" title="" alt="" width="647" height="385" /></div>
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		<title>First Strike Sneak Peak: Berlin Wall</title>
		<link>http://www.callofdutyview.net/codbo/first-strike-sneak-peak-berlin-wall/</link>
		<comments>http://www.callofdutyview.net/codbo/first-strike-sneak-peak-berlin-wall/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 04:38:41 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[berlin wall]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[first strike]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[sneak peak]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1722</guid>
		<description><![CDATA[Tonight we have what I imagine will be the first of five sneak peaks into the COD:Black Ops First Strike DLC package from CODHQ. Berlin Wall appears to be one of the larger maps in the DLC package and also the map that seems to focus more on the verticality that Treyarch was trying hard to hit but I am ...]]></description>
			<content:encoded><![CDATA[<script type="text/javascript">
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		</script><p>Tonight we have what I imagine will be the first of five sneak peaks into the COD:Black Ops First Strike DLC package from CODHQ. Berlin Wall appears to be one of the larger maps in the DLC package and also the map that seems to focus more on the verticality that Treyarch was trying hard to hit but I am wondering how this will be accepted by the majority. Personally I am all about bigger maps in the game but with COD:Black Ops being such a run-n-gun game I can see many turning their cheek against it before they even get used to it. The big question about the map seems to be how the auto turrets work. Which team controls them? How is it determined which team controls them? Are they similar to Sentry Guns in the fact that Ghost Pro will stop them from targeting you? Can they be destroyed? Can they be temporarily disabled with a Jammer? I think this map will be very interesting and I am excited to see how it plays.</p>
<p><span id="more-1722"></span></p>
<h6 class="fancy_header"><span>First Strike Sneak Peak: Berlin Wall</span></h6>
<blockquote><p>The battle for control of Checkpoint Charlie and the Berlin Wall rages on in this mid-sized map set in the cold of German winter. Twisting streets and prosperous businesses line the West. Watch for snipers perched on balconies and behind the second story windows of Blume Bücher &#038; Musik and Schulz Apotheke. Equip the Flak Jacket to survive the bombardment of grenades bursting in the small buildings. Expect blasts to be followed up with frenetic, close-quarters combat &#8211; shotgun and SMG loadouts will be particularly abundant on this side of the Wall.</p>
<p>Towering buildings in the East lend shooters a commanding view over the terrain, and their open layout encourages frequent group skirmishes. Cover each other&#8217;s backs when moving through the distillery and count on heavy resistance and Claymore placement through Täglich Zeitung. Assault Rifles provide a great balance between the open road and overlooking buildings.</p>
<p>Run as fast as you can when crossing between the two sides. Automated gun towers shoot everything in sight. If they don&#8217;t get you, you can bet an enemy soldier peaking over the border from a nearby building will. Danger lurks around every corner, inside every building, and on both sides of the Wall. The fate of democracy and the German people rests in your hands &#8211; defend it well or crush it under an iron fist.</p>
</blockquote>
<p><span class="fancy_link"><a href="http://www.callofdutyview.net/media/codblack-ops-first-strike-dlc-preview/" class="fancy_link_a">Screenshots from the COD:Black Ops First Strike DLC Preview Gallery</a><span class="fancy_link_arrow"></span></span></p>
<div id="galleria_443" style="width:568px;height:320px;"><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_berlin_wall1.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_berlin_wall2.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_berlin_wall3.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_berlin_wall4.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/images/galleries/dlc_first_strike_berlin_wall5.png&#038;w=647&#038;h=1080&#038;zc=1&#038;q=100" title="" alt="" width="647" height="1080" /></div>
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		<title>COD:Black Ops First Strike DLC Preview</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-first-strike-dlc-preview/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-first-strike-dlc-preview/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 02:35:25 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[first strike]]></category>
		<category><![CDATA[jd_202]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1646</guid>
		<description><![CDATA[As we get a little closer to February each day people were starting to wonder when we would get more of an idea of what is in the upcoming first DLC package for COD:Black Ops titled &#8220;First Strike&#8221;. Well that day is today and from a Tweet by JD_2020 earlier this afternoon he gave us link to the multiplayer preview ...]]></description>
			<content:encoded><![CDATA[<p>As we get a little closer to February each day people were starting to wonder when we would get more of an idea of what is in the upcoming first DLC package for COD:Black Ops titled &#8220;First Strike&#8221;. Well that day is today and from a Tweet by JD_2020 earlier this afternoon he gave us link to the multiplayer preview video highligting a few sneak peeks of the maps included &#8211; well four of the five maps anyway. The video highlights features that are said to be based on community feedback and are items in which Treyarch really wanted to make sure were included &#8211; slightly larger maps allowing less of a run-n-gun atmosphere and opening up more sniping possibilities, better verticality in the maps for multi-level combat and finally more interactivity in the maps such as the zip line, a collapsing earthen bridge and some sort of automated turrets. After seeing the preview I have to say myself that although I (and many many others in the community) don&#8217;t agree on the $15 price tag for the DLC &#8211; it seems that at least the maps will be pretty good quality with a decent set of features &#8211; the exact opposite of the COD:MW2 map packs that were mostly just regurgitated maps from COD4:MW.</p>
<p><span id="more-1646"></span></p>
<p>The First Strike DLC package will release exclusively for the XBOX 360 on February 1st and if history tells the future then the PC and other platforms will have it March 1st. Now I wonder how true that rumor still is that the PC community will be getting mod tools before the XBOX 360 gets DLC&#8230;</p>
<p>Please enter the url to a YouTube video.</p>
<p>It seems that Treyarch is keeping the lid on the fifth map &#8220;Ascension&#8221; that is also in the First Strike DLC map pack &#8211; most likely to leave the option open to release another separate teaser video for specific advertising of the Zombie map much like was done for the COD:World At War releases. If you recall those teaser videos they were very well put together with good fitting music highlighting the new additions on the Zombie side of things and they were quite entertaining &#8211; at least to a big COD:WAW Zombie fan like I was. I didn&#8217;t utilize the options to track my Zombie playing time in COD:World At War but if I had to guess I would say that I played quite a few more hours of Zombies then I did multiplayer. However, with COD:Black Ops I don&#8217;t know what it is but I have only played a handful of matches since release and don&#8217;t really find it enjoyable. Quite frankly I don&#8217;t really care too much about the new Zombies map &#8211; or COD:Black Ops Zombies all together. Very different from my feelings in the COD:WAW days although I can&#8217;t really explain why. In any case I would expect to see another teaser video released in the next few days specifically for the COD:Black Ops Zombie map Ascension.</p>
<p><span class="fancy_link"><a href="http://www.callofdutyview.net/media/codblack-ops-first-strike-dlc-preview/" class="fancy_link_a">View the COD:Black Ops First Strike DLC Preview Gallery</a><span class="fancy_link_arrow"></span></span></p>
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		<title>COD:Black Ops PC Patch Update</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-pc-patch-update/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-pc-patch-update/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 04:48:46 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1624</guid>
		<description><![CDATA[In the recent days there have been signs of the next PC patch being worked on with Tweets from PCDev and numerous Tweets from David Vonderhaar about items being fixed and in testing for the next patch but today from our wonderful Community Manager JD_2020 on the official CODHQ forums we get an actual &#8220;in progress&#8221; update for the upcoming ...]]></description>
			<content:encoded><![CDATA[<p>In the recent days there have been signs of the next PC patch being worked on with Tweets from PCDev and numerous Tweets from David Vonderhaar about items being fixed and in testing for the next patch but today from our wonderful Community Manager JD_2020 on the official CODHQ forums we get an actual &#8220;in progress&#8221; update for the upcoming patch &#8211; but no ETA on that patch quite yet.</p>
<p><span id="more-1624"></span></p>
<h6>In Progress</h6>
<ul class="fancy_list">
<li class="arrow_list">MP Audio stuttering on certain systems.</li>
<li class="arrow_list">Playercards sometimes not showing properly.</li>
<li class="arrow_list">Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.</li>
<li class="arrow_list">Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.</li>
<li class="arrow_list">Changed Team-Up Period countdown interval to 10 seconds.</li>
<li class="arrow_list">Combat Training sessions are no longer counted in Server Browser Unranked tab.</li>
<li class="arrow_list">Friends on your team will now show as blue on your minimap.</li>
<li class="arrow_list">Prevention of various exploits.</li>
<li class="arrow_list">Objective markers localized for all languages.</li>
<li class="arrow_list">SP Audio stuttering on certain systems.</li>
<li class="arrow_list">Addition of new contracts.</li>
<li class="arrow_list">Addition of the “Dolly Cam” editing mode in Theater.</li>
<li class="arrow_list">If a player cancels an invite to a Wager Match, then attempts to join another server, they will join the server from the declined invite.</li>
<li class="arrow_list">Issue where the incorrect perks would appear when spectating another player under certain conditions.</li>
<li class="arrow_list">Addition of round start explosive delay to China Lake grenade launcher to give it the same “spawn toob” protection as other explosives.</li>
<li class="arrow_list">Ensure reticle purchases are reset on prestige in all circumstances.</li>
<li class="arrow_list">Contracts should reset on prestige.</li>
<li class="arrow_list">Prevention of Valkyrie rocket exploding upon release under rare conditions.</li>
<li class="arrow_list">Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.</li>
<li class="arrow_list">Prevention of an issue where a player will get teleported outside the map boundaries under very specific conditions.</li>
<li class="arrow_list">Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.</li>
<li class="arrow_list">Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.</li>
<li class="arrow_list">Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.</li>
<li class="arrow_list">Additional minor reductions in knife lunge.</li>
</ul>
<p>Now this is a decent list and it is definitely nice to see adjustments to two of my largest complaint points on there &#8211; the red diamond player indicators that appear while using the Huey and Hind that point you out immediately on spawn and of course the ridiculous cheesy knife lunge &#8211; but seeing this list and referencing back on some things that have been Tweeted and posted in CODHQ in the last few days brings up some confusion and it seems that the Game Design Director and the dev team aren&#8217;t quite on the same page.</p>
<p>The topics in point are adjustments to the AK74U (another big complaint point for me), adjustments to the Second Chance Perk, adjustments to the RC-XD damage radius and the fact that it was stated that Treyarch was happy with the sniper rifle tuning and knife tuning and no changes were planned &#8211; all seen <a href="http://www.callofduty.com/board/viewtopic.php?f=70&#038;t=387677" target="_blank">in the this post on CODHQ</a> by David Vonderhaar (quoted below for easy reading) and also different bits Tweeted by David Vonderhaar over the course of last week (also quoted below). Strangely in this patch we have both sniper rifle tuning as well as knife tuning and yet even stranger is the tuning on the AK74U that David Vonderhaar states was completed as of January 5th is no where to be seen on that list above. Maybe this isn&#8217;t a complete list? I really doubt it due to the patch most likely about to be released in the next few days but who knows.</p>
<blockquote><p>I had hoped by this time in the game life-cycle we would be engaged in a series of constructive debates about the game tuning. Tweaking a few things one way or the other. These are some of the key things on our minds. The ones in bold are done already as of Jan 5th.</p>
<p><strong>We think the AK74U grip variant re-center speed is too quick. Although the tuning in line with other grip variant weapons, the gun itself has a very perfectible kick and other attributes or attachments that make it a popular weapon to use. We have slightly de-tuned the AK74u grip for version 1.06.</strong></p>
<p>We are considering giving full kill credit to the guy who drops someone in Second Chance and Assist credit for someone who finishes them off. We are also considering allowing you to only be revived one time. We are even considering increasing the revive time.<br />
- Forum users like to complain about the &#8220;invulnerability period&#8221; when someone is dropping. I found where this happens. It&#8217;s in code and not script which is why I didn&#8217;t see it originally. We need to think about this one clearly. I went through the revision history. Any attempts to remove the &#8220;0.5&#8243; seconds of invulnerability mean the guy with Second Chance will likely never be given his Second Chance. Removal of this entirely will all but remove the perk from the game (which I know many of you would prefer in the first place, but it&#8217;s something we are not yet ready to do). This &#8220;0.5&#8243; seconds is consistent with the previous games and is not any longer or shorter.</p>
<p>We are evaluating the RC-XD minimum and maximum damage and damage radius and it&#8217;s movement speed. Changing the kill requirement isn&#8217;t feasible at this time.</p>
<p>We are largely okay with the sniper rifle and knife tuning at this time. No changes are currently planned for either of these for version 1.06.</p>
</blockquote>
<blockquote><p>Twitter poll. Assume you get +100 for dropping the guy into Second Chance and the assist for finishing him. Better or worse. If worse, why?</p>
<h6><a href="http://twitter.com/#!/DavidVonderhaar/status/23528424794488832" target="_blank">LINK</a></p></blockquote>
<blockquote><p>What if I drop the AK74U clip size from 30 to 20 and the extended clip from 40 to 30. Alternatively, lower the max damage.</p>
<h6><a href="http://twitter.com/#!/DavidVonderhaar/status/23528424794488832" target="_blank">LINK</a></p></blockquote>
<p>One other final point that I will call attention to is the fact that there is nothing mentioned about the server side of things. There has been absolutely no communication about the servers from Treyarch since launch. There are still MANY server owners (including myself) suffering from uncontrollable server crashing issues as seen in <a href="http://forums.gameservers.com/viewtopic.php?f=11&#038;t=43156" target="_blank">this currently now 33 page forum post</a> at GameServers.com and then to top things off were given abilities with the last patch to adjust team changing options that were broken from the very start &#8211; along with Autobalance; which now forces admins to disable team changing because servers can become very out of balance since Autobalance doesn&#8217;t work and in full circle that disables Spectating which makes admining servers a little more difficult with questionable players. Straight to the point &#8211; we need to see some information from Treyarch to let us know what is being done with the server code!</p>
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		<title>COD:Black Ops &#8220;First Strike&#8221; DLC</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-first-strike-dlc/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-first-strike-dlc/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 14:11:40 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[dedicated servers]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[performance issues]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1492</guid>
		<description><![CDATA[There are details coming out this morning based from a podcast from last night by MAJOR NELSON (an XBOX 360 based podcast) where Treyarch online director Dan Bunting announced that some COD:Black Ops DLC is in the works and will be hitting the digital market on February 1, 2011 &#8211; well for XBOX 360 anyway. Another exclusive launch deal for ...]]></description>
			<content:encoded><![CDATA[<script type="text/javascript">
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		</script><p>There are details coming out this morning based from <a href="http://majornelson.com/archive/2010/12/19/show-381-call-of-duty-black-ops-dead-money-and-bf-bc2-heads-to-vietnam.aspx" target="_blank">a podcast from last night by MAJOR NELSON (an XBOX 360 based podcast)</a> where Treyarch online director Dan Bunting announced that some COD:Black Ops DLC is in the works and will be hitting the digital market on February 1, 2011 &#8211; well for XBOX 360 anyway. Another exclusive launch deal for XBOX 360 and Microsoft and the Playstation 3 and PC users will have to wait a little while to get their hands on it. All of this content being the first DLC for COD:Black Ops being labeled as <strong>First Strike</strong> will be coming at the price of $15</p>
<p><span id="more-1492"></span></p>
<p>Notes transcribed from the podcast for your reading pleasure:</p>
<blockquote><p>We&#8217;ve got four brand new completely original multiplayer maps called <strong>Discovery, Kowloon, Stadium and Berlin Wall</strong>&#8230; The fifth map which is a Zombies map called <strong>Ascension</strong> and I can&#8217;t go into too many details about the Zombie map at this time &#8211; they are still classified but I can talk a little bit about the multiplayer maps.</p></blockquote>
<blockquote><p>So for our multiplayer design team this is one of those great opportunities where we&#8217;ve felt like we learned a lot of lessons in the development and designs of the maps that shipped with the game and for DLC we really wanted to go bigger with some of the things we learned that people really liked. So this map pack we focused a lot more on providing a variety of weaponry, a variety of engagement types, a variety of verticality &#8211; a lot more verticality &#8211; bringing some sniper opportunities into it. One of the popular things we added in several maps of the shipped game were the scripted moments &#8211; scripted elements and interactivity in the maps. So that&#8217;s something we&#8217;ve made sure we want to bring to every single one of the new maps. So there is a lot of cool stuff there.</p></blockquote>
<blockquote><p>The 4 maps on the multiplayer side <strong>Berlin Wall</strong> is located in Berlin obviously at historical location &#8220;Checkpoint Charlie&#8221; &#8211; it&#8217;s a battle between east and west Berlin. <strong>Discovery</strong> is an Antarctic German research station that&#8217;s been abandon from World War II. <strong>Kowloon</strong> is inspired from the single player campaign which was based off of the Kowloon city in China and it is a rainy rooftop map. <strong>Stadium</strong> is an athletic complex hockey rink in the north eastern United States. That&#8217;s the highlight of the 4 new maps in multiplayer and people will have to stay tuned in the weeks to come to get a lot more details on them.</p></blockquote>
<p>The screenshots below from Call of Duty Wiki were from information discovered around game release and seem to have somewhat of a reference to the map names that were just mentioned coming in the First Strike DLC package.</p>
<div id="galleria_174" style="width:568px;height:320px;"><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/wp-content/uploads/codbo_dlc1_discovery.jpg&#038;w=647&#038;h=450&#038;zc=1&#038;q=100" title="" alt="" width="647" height="450" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/wp-content/uploads/codbo_dlc1_berlin_wall.jpg&#038;w=647&#038;h=449&#038;zc=1&#038;q=100" title="" alt="" width="647" height="449" /><img src="http://www.callofdutyview.net/wp-content/themes/awake/lib/scripts/thumb.php?src=http://www.callofdutyview.net/wp-content/uploads/codbo_dlc1_stadium.jpg&#038;w=647&#038;h=449&#038;zc=1&#038;q=100" title="" alt="" width="647" height="449" /></div>
<p>Obviously there is quite a bit of flac from the PC community and the PS3 community as well due to both of those platforms still suffering from quite a few issues with the game in general. Specifically on the PC side where dedicated servers are still crashing non-stop, config features released in the last patch don&#8217;t function properly regarding team switching and auto-balance, some still suffering from performance issues on the client side (although greatly reduced with the last patch) and then just that we would like to have some confirmation that the game is going to be balanced with overpowered weapons like the knife and AK74U, the ridiculously accurate Steady Aim perk that appears to make players aim better then aiming down sight and the overly annoying Huey Killstreak that highlights enemies on the ground for noob friendly shooting.</p>
<p>Most of the PC community have never been big fans of DLC and with such a bad game release and the patching issues this game has had so far I have a feeling that this won&#8217;t be a big seller on this platform. Frankly I am ashamed that this is even being announced at this point with the amount of issues the game has that need to be fixed yet.</p>
<p><em>Sources:<br />
<a href="http://www.ripten.com/2010/12/19/new-cod-black-ops-first-strike-dlc-announced-mauler/" target="_blank">ripten.com</a><br />
<a href="http://www.computerandvideogames.com/article.php?id=280992" target="_blank">computerandvideogames.com</a><br />
<a href="http://callofduty.wikia.com/wiki/Category:Call_of_Duty:_Black_Ops_Multiplayer_Levels" target="_blank">callofduty.wikia.com</a></em></p>
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		<title>COD:Black Ops 1.04 Patch</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-1-04-patch/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-1-04-patch/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 05:53:57 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[gameservers.com]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[rcon]]></category>
		<category><![CDATA[rcon tool]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1481</guid>
		<description><![CDATA[The long awaited patch number 3 released earlier tonight for not only the client side but also the server side and the official Treyarch RCON tool. The update for the client side includes a nice list of changes as seen below but we haven&#8217;t really been getting a change log for the server side updates; just notes that state a ...]]></description>
			<content:encoded><![CDATA[<p>The long awaited patch number 3 released earlier tonight for not only the client side but also the server side and the official Treyarch RCON tool. The update for the client side includes a nice list of changes as seen below but we haven&#8217;t really been getting a change log for the server side updates; just notes that state a patch is being applied to all servers. The RCON tool also gets a few nice little changes &#8211; but still leaves a lot to be desired even on the Ranked server side.</p>
<p><span id="more-1481"></span></p>
<p>I have been suffering from some solid freezes requiring Control+Alt+Delete ever since the last patch and at least for tonight&#8217;s testing of the patch for about 3 hours I didn&#8217;t have any freezes. On top of that overall game play seemed to be a little smoother graphics wise with a little bump in frame rate it in some aspects. It&#8217;s still not solid but I know I haven&#8217;t seen the 150&#8242;s or 170&#8242;s before tonight and I was hitting them in some places without any settings adjustments and running the game at 1680&#215;1050 on medium-high settings on an EVGA GTX260 SSC Edition.</p>
<p><span class="fancy_link"><a href="http://www.callofdutyview.net/articles/codblack-ops-patch-history" class="fancy_link_a">View the full COD:Black Ops Patch History page here</a><span class="fancy_link_arrow"></span></span></p>
<h6 class="fancy_header"><span>Multiplayer Update</span></h6>
<ul class="fancy_list">
<li class="arrow_list">Improved threading performance on computers with only 2 cores.</li>
<li class="arrow_list">Additional performance optimizations</li>
<li class="arrow_list">Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time</li>
<li class="arrow_list">Fixed random freezes in certain computer configurations</li>
<li class="arrow_list">Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option)</li>
<li class="arrow_list">Allow Team Change grace period at start of match (server admin option)</li>
<li class="arrow_list">Added 4 more reserved slots (server admin option)</li>
<li class="arrow_list">Added /connect</li>
<li class="arrow_list">Improved quickmatch results (server side change)</li>
<li class="arrow_list">Fix for watching films through Combat Record</li>
<li class="arrow_list">Fixed compassSpectatorsSeeEnemies exploit</li>
<li class="arrow_list">Fixed 3rd person fov exploit</li>
<li class="arrow_list">Fix for infinite supply drop exploit</li>
<li class="arrow_list">Fixed crosshair flickering when stereo is active</li>
<li class="arrow_list">Various spawn improvements</li>
<li class="arrow_list">Various sound improvements</li>
<li class="arrow_list">Fix for Zombies – Teammate shadows not displayed properly</li>
<li class="arrow_list">Fix for radar not staying on in One in the Chamber when it should</li>
<li class="arrow_list">In a Domination match, the Position Secured medal is no longer delayed</li>
<li class="arrow_list">&#8216;Hardened: Equipment Shot&#8217; Challenge can now be completed by destroying a &#8216;Camera Spike&#8217;</li>
<li class="arrow_list">Fix for choppy final killcam in dedicated servers</li>
<li class="arrow_list">Various map glitches fixed</li>
<li class="arrow_list">Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)</li>
<li class="arrow_list">Added mixed hardcore playlist</li>
<li class="arrow_list">Added mixed barebones playlist</li>
<li class="arrow_list">Added 12 player versions of all playlists</li>
</ul>
<h6 class="fancy_header"><span>RCON Tool Update</span></h6>
<ul class="fancy_list">
<li class="arrow_list">Reduced timeout values. Connect (or failure to connect is faster)</li>
<li class="arrow_list">Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars</li>
<li class="arrow_list">Added Settings and Console tabs for Ranked servers</li>
<li class="arrow_list">Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server</li>
<li class="arrow_list">Added version number to the title bar</li>
<li class="arrow_list">Fixed a bug where UI state didn’t persist after switching to another server</li>
<li class="arrow_list">Added “disconnect” button</li>
<li class="arrow_list">Fixed map “set” to not use admindvar</li>
<li class="arrow_list">Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars</li>
<li class="arrow_list">Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error</li>
<li class="arrow_list">Truncated all message fields to 140 chars</li>
</ul>
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		<title>COD:Black Ops GameTracker Banners</title>
		<link>http://www.callofdutyview.net/codbo/cod-black-ops-gametracker-banners/</link>
		<comments>http://www.callofdutyview.net/codbo/cod-black-ops-gametracker-banners/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 03:06:29 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[banners]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[gameservers.com]]></category>
		<category><![CDATA[gametracker.com]]></category>
		<category><![CDATA[gametraker]]></category>
		<category><![CDATA[gt]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[server browser]]></category>
		<category><![CDATA[server info]]></category>
		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1298</guid>
		<description><![CDATA[Server owners are patiently waiting for some sort of server banner to display their COD:Black Ops server on their website to show current player information and server status and some have even gone the extra mile to start creating their own like Coach has done with BOViewer; which is what I am using on the CODV server status page. But ...]]></description>
			<content:encoded><![CDATA[<p>Server owners are patiently waiting for some sort of server banner to display their COD:Black Ops server on their website to show current player information and server status and some have even gone the extra mile to start creating their own like <a href="http://boviewer.coachlabs.com/" target="_blank">Coach has done with BOViewer</a>; which is what I am using on the <a href="http://www.callofdutyview.net/about/codv-black-ops-server/">CODV server status page</a>. But to have the best information and full set of features and options with a server banner showing the current information; server owners want a server banner from <a href="http://www.gametracker.com" target="_blank">GameTracker.com</a>. Server banners from GameTracker.com are not only the standard for the most part; they have a lot of great options for displaying on different websites and signatures for forums and message boards but beyond that there is great historical data tied to the server that keeps track of players play times, overall top players on the server, most played maps and just some other great information that allows server owners &#8211; and server visitors alike to take in and enjoy looking at.</p>
<p><span id="more-1298"></span></p>
<p>GameTracker.com is actually a sister company of GameServers.com and since they are the sole provider of COD:Black Ops servers one might think that banners should have been released by now right? Well that is what most think but based on recent discussion happening on both the GameTracker.com and GameServers.com forums it appears that there is much more involved in getting the COD:Black Ops server banners up and running than it what would normally be involved for other games. Not much more information has been given other than that but all guessing points to Treyarch once again and the method of the heavily locked down backside of COD:Black Ops that they have decided to implement. What limited options seem to be frustrating for server owners &#8211; it also appears that it may be a little frustrating for GameTracker as well since they have been working on the server banner implementation since before the game release.</p>
<p>Whatever the case; it sounds like from posts over the last few days by <strong>[gs] quon</strong> on the GameServers.com forums the GameTracker.com server banners will be here sometime this week!</p>
<p>
<blockquote><strong>Tue Nov 23, 2010 12:44 pm</strong></p>
<p>GameTracker with Black Ops is currently undergoing testing</p>
<p>Once it is released &#8211; which looks to be sometime early next week, you will not need to use RCON to get your server&#8217;s status and will be able to track your server just like any other game that is under GameTracker&#8217;s portfolio</p>
<p>The querying portion for Black Ops is not as straight forward and does need this extra time for testing though.</p>
<p>The technology that is used to query the servers on GameTracker is actually going through testing under GameServers in how it scans for everyone&#8217;s server&#8217;s status. Seems to be working very reliably and will be pushed to GameTracker after some additional tests.</p>
</blockquote>
<p>
<blockquote><strong>Mon Nov 29, 2010 11:07 am</strong></p>
<p>As stated in a few threads, GT should be ready to go this week after some final tests.</p>
<p>Having a banner work for a few servers, even a few hundred servers is one thing but having it work without any issues against thousands of servers and also work within the GT environment that caters to millions of players worldwide does take time to ensure that all aspects of GT works without any issues. Keep in mind that we also store historical information on each server, not just a snapshot view of what is happening on the server currently. This also takes additional testing and resources.</p>
<p>In anycase, as planned, it will be ready this week.</p></blockquote>
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		<title>COD:Black Ops 1.03 Patch</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-1-03-patch/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-1-03-patch/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 18:04:10 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[client side patch]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[performance issues]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1242</guid>
		<description><![CDATA[A second client side patch was released late Friday night for both MP and SP with a size of just a couple MB each. For many this was not the patch that they were hoping for to really fix performance issues but it is a start. A lot of problems can&#8217;t be fixed in a fast patch &#8211; which is ...]]></description>
			<content:encoded><![CDATA[<p>A second client side patch was released late Friday night for both MP and SP with a size of just a couple MB each. For many this was not the patch that they were hoping for to really fix performance issues but it is a start. A lot of problems can&#8217;t be fixed in a fast patch &#8211; which is what everyone wanted. For things to really be fixed it is unfortunately going to take some time.</p>
<p>For myself running a Core i7 860 and a GTX260 I really haven&#8217;t had any performance issues other than the first few days with the mis-configured MAXRATE setting. However, now with this patch I have had numerous solid freezes that require the three finger salute <em>(Control+Alt+Delete)</em> to get me out of the game and sadly this is also happening to others who had no issues before this patch. So now the performance issues that some have been facing since day one that weren&#8217;t solved with this patch still need to be addressed but now performance issues that have been caused by this patch need to be addressed. Two steps forward and one step backwards it seems.</p>
<p><span id="more-1242"></span></p>
<p><span class="fancy_link"><a href="http://www.callofdutyview.net/articles/codblack-ops-patch-history" class="fancy_link_a">View the full COD:Black Ops Patch History page here</a><span class="fancy_link_arrow"></span></span></p>
<h6 class="fancy_header"><span>Multiplayer Update</span></h6>
<ul class="fancy_list">
<li class="arrow_list">CPU performance improvements</li>
<li class="arrow_list">Server browser bug fixes and tweaks to populate faster and do full refresh less often</li>
<li class="arrow_list">Fixed crash when viewing leaderboards if player has more than 99 friends</li>
<li class="arrow_list">Fix for locked ADS after pressing shift-TAB to bring up Steam overlay</li>
<li class="arrow_list">Fix for ADS while holding shift as a sniper</li>
</ul>
<h6 class="fancy_header"><span>Single Player Update</span></h6>
<ul class="fancy_list">
<li class="arrow_list">CPU performance improvements</li>
<li class="arrow_list">Zombie matchmaking improvements</li>
<li class="arrow_list">Fix for locked ADS after pressing shift-TAB to bring up Steam overlay</li>
<li class="arrow_list">Fix for ADS while holding shift as a sniper</li>
</ul>
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		<title>COD:Black Ops Server Security Patch</title>
		<link>http://www.callofdutyview.net/codbo/codblack-ops-server-security-patch/</link>
		<comments>http://www.callofdutyview.net/codbo/codblack-ops-server-security-patch/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 16:14:19 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[gameservers.com]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[power leveling]]></category>
		<category><![CDATA[security]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1207</guid>
		<description><![CDATA[Latest note from GameServers.com is that a security patch was applied to all Black Ops servers last night. There isn&#8217;t any other information on what the identified security issues are at this point but I will update with any information that I find. Could this be addressing the servers that have enabled power leveling through the console or are there ...]]></description>
			<content:encoded><![CDATA[<p>Latest note from GameServers.com is that a security patch was applied to all Black Ops servers last night. There isn&#8217;t any other information on what the identified security issues are at this point but I will update with any information that I find. Could this be addressing the servers that have enabled <em>power leveling</em> through the console or are there other security issues that we should be aware of?</p>
<p><span id="more-1207"></span></p>
<blockquote><p><strong>November 16th, 2010 &#8211; 12:05AM EST</strong><br />
An emergency security patch is being applied to all Black Ops servers to fix an exploit that has been discovered. Your server will automatically restart once to apply the patch.</p></blockquote>
<p>My call was spot on and based on a reply from <strong>[GS] devicenull</strong> on the GameServers.com forums this security patch addresses the power leveling servers.</p>
<blockquote><p><strong>[GS] devicenull</strong> &#8211; <em>Tue Nov 16, 2010 11:19 am</em><br />
The security issues were related to the power leveling, or fastrank, servers. This is all that was fixed in last nights patch.</p></blockquote>
<p><span class="fancy_link"><a href="http://www.callofdutyview.net/articles/codblack-ops-patch-history" class="fancy_link_a">View the full COD:Black Ops Patch History page here</a><span class="fancy_link_arrow"></span></span></p>
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		<title>Treyarch to Release Server Browser Fix</title>
		<link>http://www.callofdutyview.net/codbo/treyarch-to-release-server-browser-fix/</link>
		<comments>http://www.callofdutyview.net/codbo/treyarch-to-release-server-browser-fix/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 18:08:23 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[dedicated servers]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[gameservers.com]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[server browser]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1130</guid>
		<description><![CDATA[In another News note posted on the GameServers.com Members Area; Treyarch should be releasing a Server Browser fix within the next 24 hours to resolve the missing servers from the Server Browser that I posted about yesterday. Nov 11, 2010 &#8211; 10:45am EST Treyarch will be releasing a fix for the server browser in the next 24 hours that should ...]]></description>
			<content:encoded><![CDATA[<p>In another News note posted on the GameServers.com Members Area; Treyarch should be releasing a Server Browser fix within the next 24 hours to resolve the missing servers from the Server Browser <a href="http://www.callofdutyview.net/codbo/missing-server-mayhem/">that I posted about yesterday</a>.</p>
<p><span id="more-1130"></span></p>
<blockquote>
<p><strong>Nov 11, 2010 &#8211; 10:45am EST</strong><br />
Treyarch will be releasing a fix for the server browser in the next 24 hours that should correct the problem with being able to find your server on the server browser. We appreciate your patience in this matter.</p>
</blockquote>
<p>With that little information it is hard to say what this means. This &#8220;<em>problem</em>&#8221; as GameServers.com puts it; was intentionally put into place by Treyarch to limit over burdening the Treyarch backend servers that the client Server Browsers are pounding. So it is still unknown if we will be getting full access to all of the servers (over 10,000 last night) in the Server Browser now or if this will just give us some of the servers; as in a regional manner or something. Whatever the case hopefully I will be able to finally SEE or maybe even <strong>PLAY</strong> on my own server after tonight. Wishful thinking eh?</p>
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		<title>COD:Black Ops Sets Launch Day Record</title>
		<link>http://www.callofdutyview.net/cod-general/codblack-ops-sets-launch-day-record/</link>
		<comments>http://www.callofdutyview.net/cod-general/codblack-ops-sets-launch-day-record/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 12:23:49 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD General]]></category>
		<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[bobby kotick]]></category>
		<category><![CDATA[ceo]]></category>
		<category><![CDATA[COD]]></category>
		<category><![CDATA[COD:Modern Warfare 2]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[record sales]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1138</guid>
		<description><![CDATA[According to the latest Activision press release Activision estimates COD:Black Ops has outsold last years record setter COD:Modern Warfare 2 in the first day of launch to beat itself and once again become the biggest entertainment launch in history. COD:Modern Warfare 2 estimations in 2009: 4.7 million copies coming it at 310 million dollars COD:Black Ops estimations in 2010: 5.6 ...]]></description>
			<content:encoded><![CDATA[<p>According to the latest Activision press release Activision estimates COD:Black Ops has outsold last years record setter COD:Modern Warfare 2 in the first day of launch to beat itself and once again become the biggest entertainment launch in history.</p>
<p>COD:Modern Warfare 2 estimations in 2009: 4.7 million copies coming it at 310 million dollars<br />
COD:Black Ops estimations in 2010: 5.6 million copies coming in at $360 million dollars.</p>
<p><span id="more-1138"></span></p>
<blockquote>
<p><strong>SANTA MONICA, Calif., Nov. 11, 2010 /PRNewswire/</strong> &#8212; Shattering its own day-one sales record, Activision Publishing, Inc.  (Nasdaq: ATVI) announced that Treyarch&#8217;s highly-anticipated Call of Duty®: Black Ops has become the biggest entertainment launch ever with an estimated sell-through of approximately $360 million in North America and the United Kingdom alone in the first 24 hours of its release, as compared to last year&#8217;s estimated day-one sell-through of $310 million for Call of Duty: Modern Warfare® 2 in North America and the United Kingdom, according to internal Activision estimates.</p>
<p>Call of Duty: Black Ops, marks the second year in a row that the Call of Duty franchise has set day one launch records across all forms of entertainment.  In its first day on November 9, the blockbuster title sold through approximately 5.6 million copies in North America and the United Kingdom, as compared to 4.7 million copies for last year&#8217;s Call of Duty: Modern Warfare 2, according to internal Activision estimates.</p>
<p>Call of Duty: Black Ops is one of the most critically acclaimed games of the year worldwide and was released with unprecedented retailer support and more than 12,000 midnight openings around the globe.</p>
<p>&#8220;There has never been another entertainment franchise that has set opening day records for two consecutive years and we are on track to outperform last year&#8217;s five-day global sales record of $550 million,&#8221; said Bobby Kotick, CEO, Activision Blizzard, Inc.  &#8220;The game&#8217;s success underscores the pop culture appeal of the brand. Call of Duty: Black Ops is the finest game that Treyarch has ever made and raises the bar for online gameplay by delivering the deepest and most intense Call of Duty experience yet. The Call of Duty franchise has over 25 million players around the world that are engaged in billions of hours of online gameplay, and we are committed to supporting them with new content and features on a more frequent and regular basis.&#8221;</p>
</blockquote>
<p><em>Source: <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=529609" target="_blank">http://investor.activision.com/releasedetail.cfm?ReleaseID=529609</a></em></p>
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		<title>MAXRATE Change on Black Ops Servers</title>
		<link>http://www.callofdutyview.net/codbo/maxrate-change-on-black-ops-servers/</link>
		<comments>http://www.callofdutyview.net/codbo/maxrate-change-on-black-ops-servers/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 01:59:35 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[bandwidth]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[config]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[dedicated servers]]></category>
		<category><![CDATA[gameservers.com]]></category>
		<category><![CDATA[lag]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[servers]]></category>
		<category><![CDATA[sv_maxrate]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=1004</guid>
		<description><![CDATA[Just a few minutes ago a News note was posted on the GameServers.com Members Area of the website stating that a global change to the &#8220;MAXRATE&#8221; parameter on all of the COD:Black Ops servers was changed to correct some of the lag issues happening in the game right now. You will need to restart your game server from your Members ...]]></description>
			<content:encoded><![CDATA[<p>Just a few minutes ago a News note was posted on the GameServers.com Members Area of the website stating that a global change to the &#8220;MAXRATE&#8221; parameter on all of the COD:Black Ops servers was changed to correct some of the lag issues happening in the game right now. You will need to restart your game server from your Members Area for the change to take affect but other than that server owners don&#8217;t have to do anything.</p>
<p><span id="more-1004"></span></p>
<blockquote>
<p><strong>Nov 10, 2010 &#8211; 8:39pm EST</strong><br />
A global change has been issued to our Black Ops servers modifying the maxrate parameter. This will help smooth out performance issues some have referenced. Please restart your server from within your account page to take advantage of the changes.</p>
</blockquote>
<p>This was brought to the attention of Jock Yitch of BashAndSlash.com by an individual named Alex G earlier yesterday according to <a href="http://bashandslash.com/index.php?option=com_content&#038;task=view&#038;id=1153&#038;Itemid=131" target="_blank">this message on BashAndSlash.com</a>. It appears that this might be a setting left over from the console configuration since the console &#8220;servers&#8221; (if you want to call them that) are hosted on higher latency, less bandwidth home internet connections &#8211; they have a lower MAXRATE set at <span class="highlight2">sv_maxrate 5000</span>. Until now this is what the PC dedicated servers were reporting before this update whereas in previous COD titles it has always been <span class="highlight2">sv_maxrate 20000</span> or <span class="highlight2">sv_maxrate 25000</span> since the majority of PC dedicated servers were hosted from very good internet connections that could handle the players and bandwidth.</p>
<p>Looking at my server config file now that my server is rebooted I see that sv_maxrate is set to 25000 now so lets see how things shape up over the next few days once everyone gets their servers restarted. Hopefully this will resolve some of the lag issues &#8211; at least on the bandwidth side of things.</p>
<p><span class="fancy_link"><a href="http://www.callofdutyview.net/articles/codblack-ops-patch-history" class="fancy_link_a">View the full COD:Black Ops Patch History page here</a><span class="fancy_link_arrow"></span></span></p>
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		<title>Medal of Honor Open BETA</title>
		<link>http://www.callofdutyview.net/other-games/medal-of-honor-open-beta/</link>
		<comments>http://www.callofdutyview.net/other-games/medal-of-honor-open-beta/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 15:55:41 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[Other Games]]></category>
		<category><![CDATA[bad company 2]]></category>
		<category><![CDATA[bc2]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[medal of honor]]></category>
		<category><![CDATA[moh]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=843</guid>
		<description><![CDATA[Yea, this confirms a &#8220;not playing&#8221; for me. I forced myself to keep playing open BETA (the second BETA open to everyone) last night just thinking that it was new and I had to get used to it &#8211; but I can&#8217;t. This is my opinion but I think it is ridiculously horrible. A little better than the first BETA ...]]></description>
			<content:encoded><![CDATA[<p>Yea, this confirms a &#8220;not playing&#8221; for me. I forced myself to keep playing open BETA (the second BETA open to everyone) last night just thinking that it was new and I had to get used to it &#8211; but I can&#8217;t. This is my opinion but I think it is ridiculously horrible. A little better than the first BETA but still horrible.</p>
<p>The environment is pretty and well detailed but there are so many trip hazards that just seem to hang me up and why is it so difficult to jump onto objects that are allowed to be jumped on &#8211; and then once on top of objects die from a falling death of only jumping down 6 feet. The player avatar movement is still garbage and the 2 ton grenades and 2 ton sandbags around my ankles are just pathetic. Still no lean and no prone.</p>
<p>The main reason it is impossible for me to enjoy this game is because the game is too <em>Hardcore</em>; it is 1 kill and then multiple deaths. It&#8217;s like the whole game is Hardcore and there is no option for Softcore &#8211; or a normal style of game play. There was a tremendous amount of camping in the games I played last night and for the type of player that I am always rushing objectives hard I that got me KDRs of 34/22, 26/19, 25/36 and so on. It&#8217;s not enjoyable to play the game when you are forced to camp and hide and move inch by inch. Sure I like realism but I also want to freedom to be able to play the game as I would any other game and have the option of different playing styles and not being penalized.</p>
<p>If this is the competition for COD:Black Ops I feel it is going to lose easily. I know people are getting tired of the same old maps in Battlefield BC2 so some players might venture away from BC2 to the new MOH but I wonder how long people will play it. Now depending on what happens with BC2:Vietnam that could be a bit a different story. If bugs from BC2 get fixed for BC2:Vietnam then it might hold some of the COD players that left from COD:MW2 but as for this COD player &#8211; I will stick it out in BC2 until COD:Black Ops releases. I do enjoy BC2 but my dedication belongs to COD. I have always enjoyed the MOH series for great single player game play but feeling shafted by MOH:Pacific Assault and then even worse with MOH:Airborne and now the icing on the cake that is the MOH Reboot &#8211; the MOH series is <strong> officially DEAD to me</strong>. We will just have to wait a little while longer and see what COD:Black Ops will bring to the table.</p>
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		<title>Black Ops Customization</title>
		<link>http://www.callofdutyview.net/codbo/black-ops-customization/</link>
		<comments>http://www.callofdutyview.net/codbo/black-ops-customization/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 21:22:04 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[customization]]></category>
		<category><![CDATA[multiplayer]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=829</guid>
		<description><![CDATA[By a Tweet from JD_2020 we have a nice video showing off some of the extensive player customization available in Black Ops as well as some information on how it works with the COD Currency system which gives you the ability to buy all of these items including weapons, weapon attachments, skins, perks, kill streaks and more.]]></description>
			<content:encoded><![CDATA[<p><P>By a <a href="http://twitter.com/JD_2020/status/26087171825" target="_blank">Tweet from JD_2020</a> we have a nice video showing off some of the extensive player customization available in Black Ops as well as some information on how it works with the COD Currency system which gives you the ability to buy all of these items including weapons, weapon attachments, skins, perks, kill streaks and more.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/w0_r4-eTmlA?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/w0_r4-eTmlA?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>Black Ops Zombies CONFIRMED</title>
		<link>http://www.callofdutyview.net/codbo/black-ops-zombies-confirmed/</link>
		<comments>http://www.callofdutyview.net/codbo/black-ops-zombies-confirmed/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 14:55:08 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[jd_2020]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=818</guid>
		<description><![CDATA[Shortly after the GKNOVA6 website gave a final clue that Zombies might be in Black Ops with Zombie hordes running a muck all over the screens &#8211; Call of Duty:Black Ops Zombies are confirmed in both a Tweet from JD_2020, an Activision press release and an Intel posting on callofduty.com! &#8220;Okay it&#8217;s official &#8211; #CODBlackOps to have more Zombies! Also, ...]]></description>
			<content:encoded><![CDATA[<p>Shortly after the GKNOVA6 website gave a final clue that Zombies might be in Black Ops with Zombie hordes running a muck all over the screens &#8211; Call of Duty:Black Ops Zombies are confirmed in both a <a href="http://twitter.com/JD_2020/status/25902256021" target="_blank">Tweet from JD_2020</a>, an <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=512262" target="_blank">Activision press release</a> and an <a href="http://www.callofduty.com/intel/361" target="_blank">Intel posting</a> on callofduty.com!</p>
<blockquote><p>&#8220;Okay it&#8217;s official &#8211; <a title="#CODBlackOps" rel="nofollow" href="http://twitter.com/search?q=%23CODBlackOps">#CODBlackOps</a> to have more Zombies! Also, <a title="#DerRiese" rel="nofollow" href="http://twitter.com/search?q=%23DerRiese">#DerRiese</a> coming to the iPhone &amp; iPod Touch tomorrow.&#8221;</p>
</blockquote>
<blockquote><p>&#8220;Zombies have been such a hit with our community that we were committed to bringing brand new zombie experiences to <strong><em>Call of Duty: Black Ops</em></strong>,&#8221;  says Treyarch Studio Head, Mark Lamia. &#8220;We&#8217;ve taken extra special care  to retain the essential ingredients of our Zombie game, and have also  crafted a nice surprise for the fans.&#8221;</p>
</blockquote>
<p>Recently it was announced that the current COD:WAW Zombie maps would be released with the &#8220;Hardened&#8221; and &#8220;Prestige&#8221; editions of COD:BO on the consoles- but what about the PC? Will we get these as well like in the past since we don&#8217;t have access to these editions of the game or not? Whatever the case we now we have confirmation that we will have Zombies in Black Ops, we will be able to play the current COD:WAW Zombie maps in Black Ops and we will still have the 4 player action in Zombie Co-Op.</p>
<p>More information and supposedly a video of some Black Ops Zombie action are soon to come!</p>
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		<title>Black Ops Multiplayer Teaser</title>
		<link>http://www.callofdutyview.net/codbo/black-ops-multiplayer-teaser/</link>
		<comments>http://www.callofdutyview.net/codbo/black-ops-multiplayer-teaser/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 21:45:49 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[teaser]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=836</guid>
		<description><![CDATA[&#160; &#160; Here we go! The moment that all COD gamers have anxiously been looking forward to seeing. This is the Call of Duty:Black Ops Multiplayer Teaser video. &#160; Unfortunately for myself my heart kind of sank within the first few seconds of watching. On first watch this video just screams Modern Warfare 2 to me and with all the ...]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/h_fsM6LBi54?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h_fsM6LBi54?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>&nbsp;</p>
<p>Here we go! The moment that all COD gamers have anxiously been looking forward to seeing. This is the Call of Duty:Black Ops Multiplayer Teaser video.</p>
<p>&nbsp;</p>
<p>Unfortunately for myself my heart kind of sank within the first few seconds of watching. On first watch this video just screams Modern Warfare 2 to me and with all the &#8220;bling&#8221; flying all over the screen constantly and just the whole feel of it. Granted it is a different time frame but even the surrounding environment doesn&#8217;t even seem like the Treyarch style. I am already really not liking it. I may be over reacting here but I really don&#8217;t like the way this looks and this is totally not what I expected from Treyarch. This does not look like the previous title COD:WAW from Treyarch but the previous title COD:MW2 from Infinity Ward! Why?</p>
<p>&nbsp;</p>
<p>Like I said; maybe I am over reacting but from everything that was being said I just thought that it would be different this time. I guess this is just the evolution of the COD series and my dreams of playing an updated version of Call of Duty:United Offensive is down the drain and lost forever. I love the COD series and have been since the second week of the original COD released but the punishment that COD:MW2 put on it has lead me to try other games and I am afraid that if Black Ops isn&#8217;t pleasing to me then this will be it for me and COD. I was burned by MOH with the last two titles; Pacific Assault and Airborne and vowed to never buy another MOH title. If Black Ops isn&#8217;t enticing then I probably won&#8217;t buy another COD title and I will probably move on to the next best thing for myself which right now is Battlefield:Bad Company 2 &#8211; which I enjoy don&#8217;t get me wrong &#8211; but it isn&#8217;t COD and I miss that. I miss the old COD.</p>
<p>&nbsp;</p>
<p>Anyway, enough about myself and my feelings of COD &#8211; enjoy the MP teaser vid and lets hope for the best for the future of COD.</p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
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		<title>COD:BO World Premiere Uncut Trailer</title>
		<link>http://www.callofdutyview.net/codbo/codbo-world-premiere-uncut-trailer/</link>
		<comments>http://www.callofdutyview.net/codbo/codbo-world-premiere-uncut-trailer/#comments</comments>
		<pubDate>Wed, 19 May 2010 17:57:05 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[COD]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=778</guid>
		<description><![CDATA[&#160; From the Call of Duty:Black Ops Intel Page: The official Call of Duty: Black Ops trailer has arrived! This extended 90 second trailer is available first, exclusively on Black Ops, and is comprised entirely of in-game footage. It should set the scene we at Treyarch intend to capture this year with Black Ops. &#160; &#160; One other little tidbit ...]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>From the Call of Duty:Black Ops Intel Page:</p>
<blockquote>
<p>The official Call of Duty: Black Ops trailer has arrived! This extended  90 second trailer is available first, exclusively on <a href="http://callofduty.com/blackops/">Black Ops</a>, and is comprised  entirely of in-game footage. It should set the scene we at Treyarch  intend to capture this year with Black Ops.</p>
</blockquote>
<p>&nbsp;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mSfWHD8tZQY&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/mSfWHD8tZQY&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>&nbsp;</p>
<p>One other little tidbit of information is that the callofduty.com domain name is now forwarding directly to callofduty.com/blackops so there is no more home page selection screen to go to the title of choice.</p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
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		<title>Call of Duty:Black Ops Debut Tease Trailer</title>
		<link>http://www.callofdutyview.net/codbo/call-of-dutyblack-ops-debut-tease-trailer/</link>
		<comments>http://www.callofdutyview.net/codbo/call-of-dutyblack-ops-debut-tease-trailer/#comments</comments>
		<pubDate>Sun, 02 May 2010 02:01:51 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[COD]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=744</guid>
		<description><![CDATA[The official COD:BO debut trailer is here and it definitely is a teaser as it is quite hard to tell what all is really going on. The video can also be seen on the homepage new COD:BO website at www.callofduty.com/blackops. COMING SOON Worldwide Reveal Trailer Follow Us on Twitter and Facebook This announcement note was also posted on the Treyarch ...]]></description>
			<content:encoded><![CDATA[<p>The official COD:BO debut trailer is here and it definitely is a teaser as it is quite hard to tell what all is really going on. The video can also be seen on the homepage new COD:BO website at <a title="callofduty.com/blackops" href="http://www.callofduty.com/blackops" target="_blank">www.callofduty.com/blackops</a>.</p>
<blockquote><p>COMING SOON Worldwide Reveal Trailer Follow Us on Twitter and Facebook</p>
</blockquote>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/98BSroF_2sw&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/98BSroF_2sw&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This announcement note was also posted on the Treyarch website <a title="Treyarch News" href="http://www.treyarch.com/news/347" target="_blank">here</a>.</p>
<blockquote><p>We at   Treyarch are excited to reveal our latest development – <strong>Call  of Duty: Black Ops</strong>! Be sure to head over to <strong>CallOfDuty.com/blackops</strong> as more details begin to unfold! Follow <strong><a href="http://twitter.com/JD_2020">@JD_2020</a></strong> and <strong><a href="http://twitter.com/Treyarch">@Treyarch</a></strong> on Twitter for  the latest news &amp; discussions   regarding Black Ops.</p>
</blockquote>
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		<title>Call of Duty 7 Name Confirmed</title>
		<link>http://www.callofdutyview.net/codbo/call-of-duty-7-name-confirmed/</link>
		<comments>http://www.callofdutyview.net/codbo/call-of-duty-7-name-confirmed/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 20:28:47 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[call of duty: black ops]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=719</guid>
		<description><![CDATA[Whether it was a mistake of launching the website just a little to soon on the Activision/Treyarch side or if it was just a little teaser to keep us excited a few more days; a new branch of the COD Headquarters went live earlier today with a somewhat functioning website. With the basic entry screen alone it does in fact ...]]></description>
			<content:encoded><![CDATA[<p>Whether it was a mistake of launching the website just a little to soon on the Activision/Treyarch side or if it was just a little teaser to keep us excited a few more days; a new branch of the<a title="COD Headquaters" href="http://www.callofduty.com/hub" target="_blank"> COD Headquarters</a> went live earlier today with a somewhat functioning website. With the basic entry screen alone it does in fact confirm the name for COD 7 to be <strong>Call of Duty:Black Ops</strong> and it also confirms <strong>a release date of November 9th 2010</strong>. Be sure to check out the new website <a title="callofduty.com/blackops" href="http://www.callofduty.com/blackops/" target="_blank">www.callofduty.com/blackops</a> for much more information over the coming days &amp; weeks.</p>
<p><a href="http://www.callofdutyview.net/wp-content/uploads/codhq_codbo2.png"><img class="aligncenter size-full wp-image-722" title="codhq_codbo1" src="http://www.callofdutyview.net/wp-content/uploads/codhq_codbo1.png" alt="COD:Black Ops" width="330" height="130" /></a></p>
<p>More will be known after tonight after the GameTrailers TV episode 310 on SpikeTV showing the exclusive official first trailer.</p>
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		<title>Official Call of Duty 7 Trailer Coming Soon</title>
		<link>http://www.callofdutyview.net/codbo/official-call-of-duty-7-trailer-coming-soon/</link>
		<comments>http://www.callofdutyview.net/codbo/official-call-of-duty-7-trailer-coming-soon/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 14:56:22 +0000</pubDate>
		<dc:creator>Dragon</dc:creator>
				<category><![CDATA[COD:Black Ops]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[COD]]></category>
		<category><![CDATA[cod7]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.callofdutyview.net/?p=731</guid>
		<description><![CDATA[According to the GameTrailers TV episode 310 promo on GameTrailers.com; they will be presenting the first official Call of Duty 7 trailer on it&#8217;s show titled GameTrailersTV on SpikeTV Friday night at 12:40AM EST (actually Saturday). The next Call of Duty game debuts on this week&#8217;s GameTrailers TV, plus interviews with Prince of Persia star Jake Gyllenhaal and Resident Evil: ...]]></description>
			<content:encoded><![CDATA[<p>According to the GameTrailers TV episode 310 promo on GameTrailers.com; they will be presenting the first official Call of Duty 7 trailer on it&#8217;s show titled GameTrailersTV on SpikeTV Friday night at 12:40AM EST (actually Saturday).</p>
<blockquote><div>The next Call of Duty  game debuts on this week&#8217;s GameTrailers TV, plus interviews with Prince  of Persia star Jake Gyllenhaal and Resident Evil: Afterlife stars Milla  Jovovich and Ali Larter!</div>
</blockquote>
<p>
<div style="width: 480px;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=65044" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=65044" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color: #ffffff;" title="GameTrailers.com" href="http://www.gametrailers.com">Video Games</a> | <a style="color: #ffffff;" title="GameTrailers TV" href="http://www.gametrailers.com/game/gametrailers-tv/5927">GameTrailers TV</a> | <a style="color: #ffffff;" title="Episode 310 Promo" href="http://www.gametrailers.com/video/episode-310-gametrailers-tv/65044">Episode 310 Promo</a></div>
<div style="padding-top: 3px;"><a style="color: #ffffff;" title="XBox 360" href="http://xbox360.gametrailers.com/">XBox 360</a> | <a style="color: #ffffff;" title="PS3" href="http://ps3.gametrailers.com/">Playstation 3</a> | <a style="color: #ffffff;" title="Wii" href="http://wii.gametrailers.com/">Nintendo Wii</a></div>
</div>
</div>
<p>This will be the first view of really anything to be seen of COD 7 since  the rumors started flying quite a while ago. It should be interesting to at least get a glimpse of what is to come.</p>
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